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    The Ultimate RPG tabletop network tool

    Probably the most difficult thing about the combat manager is to realize that you're not scripted (like using a wizard) to do things in a particular way. Whilst you can have the computer fully manage initiative and turn sequencing, you can also just as easily completely ignore all that and...
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    The Ultimate RPG tabletop network tool

    Oops. Sorry I missed this one for so long. You should be able to connect without needing to be registered. If you try, and have a problem, just let me know, and I'll sort it out.
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    The Ultimate RPG tabletop network tool

    New update with documentation I've posted another update, focussed on providing some documentatio, and also on making the more advanced features work more easily and obviously. The program is at: http://www.roleplayingmaster.com A sample documentation export is at...
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    The Ultimate RPG tabletop network tool

    New update available A new update is available. The key features are being able to transfer your fully worked characters to the DMs computer (and back again), and new networked dice rolling. Whilst the DM controls the action, players that are connected via networking can have automatic dice...
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    The Ultimate RPG tabletop network tool

    Sorry this happened to you. Please use the support forum on the RPM website as this thread is just about mapping features. Your problem is exactly what happens if you apply an update to an installation of a fairly old version. Its a DLL incompatibility problem I'm guessing that you registered...
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    The Ultimate RPG tabletop network tool

    Mapping Features (continued) Click on the large image link in my previous post to more easily understand the following explanations. The Player's View The main design behind the players view is to give a flexible picture of what's going on. It must be easy to move around, see exactly who is...
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    Name Generator for PPC?

    For the PC: I think that Bruce's TableSmith stuff is fantastic, and that functionality is available in RolePlayingMaster (see sig). Its integrated into a full Dm/Player RPG tool where the random generations are actually useable in proper character generation. If you don't plan, and DM 'on the...
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    The Ultimate RPG tabletop network tool

    First release features (click to see enlarged image) The features of the initial beta release are: 1) The basic application 2) Networking Connectivity. 3) Networked battlemap features Feature breakdown: 1) The basic application -------------------- This is really just the already existing...
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    The Ultimate RPG tabletop network tool

    Oops. You can get it from my website at RolePlayingMaster. Since this is currently a beta, you need to have the full program installed, before you apply the beta update.
  10. L

    The Ultimate RPG tabletop network tool

    Not too late. I'm doing a staged implementation, with the initial version available now. Absolutely. When the DM sets himself up as a server (a quick mouse click), players on either a local network, or the internet, can join in. To make it simple, players have a 'Discovery' button, which will...
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    The Ultimate RPG tabletop network tool

    Thanks !!! Now for a beta program ! Thanks guys. Excellent suggestions. I've already done a lot of work, and I can see that I'll need to implement the full set of features in stages. Everyone is welcome to try out the first beta update as of today. If you don't have the program already...
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    The Ultimate RPG tabletop network tool

    Thanks Slipshod, I appreciate the comments. Not sure what you meant about planning movement, though. My current work simply allows players to move around their own PCs, and all connected maps simply update. I'm thinking about the DM being able to apply a temporary "lockdown" during turn...
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    The Ultimate RPG tabletop network tool

    Well, its just me, and has been for the last 3 years. RPM is already the most comprehensive RPG tool I'm aware of, and this is simply taking it to the networking level. The huge bulk of it is already done. I'm currently : - Testing a player PC and DM PC moving stuff around, and seeing it...
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    The Ultimate RPG tabletop network tool

    I tend to agree personally, but many don't. I think that its about choice. Certainly, if you don't use fancy graphics, then there's no need for the initial upload to players of whatever greaphics are required. I think that having the option to try do a lot more is very good. Thanks for...
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    The Ultimate RPG tabletop network tool

    I already plan to log the chats. The log would be a permanent individualized record, whereas the chat window would show the recent interactions - listed one after the other. I also plan for the log to support a kind of "super comment", which goes beyond the standard chat line. This would allow...
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    The Ultimate RPG tabletop network tool

    My app already has the "everything under the sun" featureset for single player mode. You'll find that the actions window is particularly comprehensive. Using a skill check example of an action, all the relevant modifiers are listed that apply as modifiers to a die roll. You can quickly...
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    The Ultimate RPG tabletop network tool

    Got it. Cool idea. Agreed. As I said: "Quality and ease-of-use would be very important." I find that I'm continually tweaking over time to make things more and more intuitive. My current mapper is getting a heavy work-over - especially for shared networking. Since D&D/D20 attempts a...
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    The Ultimate RPG tabletop network tool

    Sorry - not sure what you mean about "templates". is this something to do with area effect spells? I currently have the ability to select multiple targets for something like a spell. That's up to a human to manually choose which creatures are targets of a current action. Its simple - a lot...
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