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    Any good Eldrich Knight/Arcane Trickster spellbook house rules?

    I think it would fit the EK & AT thematically if they could learn spells from books, plus it would make a campaign more engaging if they could be a part of the normal magical ecosystem. In a party without a wizard it would give them reasons to want to find ancient libraries of spell lore, get...
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    D&D 5E The Psion: A simple, balanced alternative to the Mystic

    http://homebrewery.naturalcrit.com/share/HyApIxu3g Here it is! I just wrote this up and I'm anxious to push it on one of my players who is running a level 10 mystic in my Out of the Abyss game. It's a rough concept so please let me know what you think. Spoiler alert: It's basically a sorcerer.
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    D&D 5E Yawning Portal monsters?

    Mike Mearls said that all of the old monsters from these 7 adventures will be updated to 5e. Does anyone know what monsters are missing from the MM? I don't have access to any of the Yawning Portal adventures: The Sunless Citadel The Forge of Fury The Hidden Shrine of Tamoachan Dead in Thay...
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    D&D 5E Lingering Wounds

    Has anyone used the lingering wounds rules from the DMG? I wanted to use this for an upcoming campaign, but I can't decide when to call for a roll on the lingering wounds table. If players roll when they drop to zero HP, most of the lingering wounds won't matter because they disappear after...
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    Feat: Scriptophile

    You have a natural talent for deciphering magical scrolls, gaining the following benefits: Increase your Intelligence or Wisdom score by 1, to a maximum of 20. You can use any spell scroll as if its spell were on your class spell list. When you make an ability check to determine if you...
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    D&D 5E Beholders, concentration, antimagic fields

    The Beholder seems particularly vulnerable to a few powerful priest spells: Freedom of Movement (level 4, no concentration, negates paralyzing, slowing, telekinetic, and petrification rays) Protection from Evil (level 1, concentration, negates charm and fear rays) Bless (level 1, concentration...
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    D&D 5E Retributive Strike does 800 points of damage!

    A fully charged Staff of the Magi does 800 points of force damage to all creatures within a 30 foot radius when broken in a retributive strike. This likely makes it the single best item to pick in any level 20 showdown vs. Tiamat or the Tarrasque. A mage/thief with evasion even has a decent...
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    D&D 5E Mass Combat

    Here's a way to resolve mass combat that keeps combat simple and uses existing combat rules (for the most part) so that players of all classes can use their regular abilities to turn to the tide of a massive battle. This should also prevent the feeling that the DM is simply deciding the outcome...
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