I think it would fit the EK & AT thematically if they could learn spells from books, plus it would make a campaign more engaging if they could be a part of the normal magical ecosystem. In a party without a wizard it would give them reasons to want to find ancient libraries of spell lore, get involved with mage guilds, etc.
Obviously getting rid of the known spells limit would be a huge buff, and requiring them to find and scribe their spells while keeping the known spells limit would be a huge nerf. I think something in the middle would be nice. Another potential element to vary would be the cost or time for scribing spells.
Has anyone played around with this before?
At higher levels they would have more access to money and spells so any benefit that would be given to them in exchange for the requirement to keep a spellbook should be somewhat front loaded. Maybe they get an extra spell known at 3rd, 6th, 9th, and 12th level but ALL spells must be found and paid for. What do you think?
Obviously getting rid of the known spells limit would be a huge buff, and requiring them to find and scribe their spells while keeping the known spells limit would be a huge nerf. I think something in the middle would be nice. Another potential element to vary would be the cost or time for scribing spells.
Has anyone played around with this before?
At higher levels they would have more access to money and spells so any benefit that would be given to them in exchange for the requirement to keep a spellbook should be somewhat front loaded. Maybe they get an extra spell known at 3rd, 6th, 9th, and 12th level but ALL spells must be found and paid for. What do you think?