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    D&D 5E Hit points explained

    After reading D&D 5e damage rules I concluded thus far: Hitpoints 50% to 100% Describe fatigue from blocking and dodging attacks, you have not been really hit yet. Hitpoints 0% to 50% Describe bruises you have gotten, next day you have a lot of bruises in your body. Hitpoints 0 Someone...
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    Dungeons and Realism rpg

    A typical monomyth story starts with a total nobody, 0 level character, and after 1-3 stories/movies, the guy is a total messiah. Well, that is totally unrealistic. Only Ars Magica takes a realistic view on progression and characters grow in power in decades, not in a few or at worst, in one...
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    D&D 5E Build an anti-stereotypical team of 4.

    I prefer flexibility over brute strength, guile over firepower. I would love to see a team of 4 heroes done against the stereotypes. Basic roles * Fighter --> STR 15 variant human sorcerer with weapon's proficiency feat and Greatsword. I think this works. * Rogue --> some sorf of bard * wizard...
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