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  1. BenjaminPey

    D&D 5E (2024) How do you handle surprised but won initiative?

    If the attacker is hidden, he does have advantage on the initiative roll. Plus, they will have advantage on their attack, and anyone who tries to attack them will have disadvantage: (While you have the Invisible condition, you experience the following effects. Surprise. If you're Invisible when...
  2. BenjaminPey

    D&D 5E (2024) D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform

    Maps is excellent. As a player in both FG and Foundry games, it's the only one that, as a DM, makes me quit my Miro Board on occasions, when battlemaps, conditions and environmental trackers are really useful. The connection with the Beyond character sheets and monsters is what puts it easily...
  3. BenjaminPey

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    I love the new MM and use it exclusively since this summer. Fast and easy to use monsters, at last! No more crazy tactics you have to come by by yourself in order to get them to be the least bit frightening. They're all straightforward, now. The directly-applied conditions are a must, too...
  4. BenjaminPey

    So what's the deal with solo gaming?

    Then I'm at loss as to why you don't see any roleplaying in solo games. You're responding to inputs, internal and external. You're acting, making decisions in character. You're trying to get immersed in a story. You're trying to get immersed in the head of your character. The only thing missing...
  5. BenjaminPey

    So what's the deal with solo gaming?

    Well, maybe it's not for you, then. But even so, that's a good way to be sure your solo-gaming will be full of surprises. A pbta engine for instance always works great. But anyway, my point is: solo gaming can be (and is) full of surprises. Even when you're following written modules, surprises...
  6. BenjaminPey

    So what's the deal with solo gaming?

    Well, add an element of play in you being in this role and, well... wouldn't you be roleplaying?
  7. BenjaminPey

    So what's the deal with solo gaming?

    By... roleplaying? Being in the head of the characters, making them act as in their shoes, feeling what they feel and playing this all out (albeit or an audience of one?) There's the same kind of inputs as always: in the fiction, or in the mechanics. Let me ask you this: do you think there's no...
  8. BenjaminPey

    So what's the deal with solo gaming?

    Who talked about narrative-based mechanics? Playing to find out is a state of mind, a low-or-no prep, open-minded way to approach the game. There's no mechanics involved.
  9. BenjaminPey

    So what's the deal with solo gaming?

    I would not say that, no.
  10. BenjaminPey

    So what's the deal with solo gaming?

    I don't know how you play RPGs and only answered your question as to how can you be surprised. If you don't like surprises to begin with, well... why did you ask that?
  11. BenjaminPey

    So what's the deal with solo gaming?

    Oracles can surprise you, yes. But so does the fiction. Something is suddenly becoming obvious, something you haven't thought of before, and bam. It's quite common when writing. and even more so with this kind of open-ended fiction where you write -- and play -- to find out.
  12. BenjaminPey

    So what's the deal with solo gaming?

    These can be randomly assigned, or even pre-written in a module you pick up, if you dislike having to choose your own challenges. (For me I think the fictional positioning is often enough to guarantee surprising outcomes, even when not relying on random generators or pre-written stuff. You just...
  13. BenjaminPey

    So what's the deal with solo gaming?

    I'm a writer by trade and I found solo RPGs to be very worthwile. It can produce for me new, fun constraints — a good thing in and of itself. It might help me to leave the too well-trodden roads of my mind and engage with uncomfortable outcomes, at least for a while and sometimes for good. It...
  14. BenjaminPey

    Legend in Mist general [+]

    First session done. (First with people, I'd already played some solo games.) For now I'm still in my CoM shoes (which is a very good thing), there hasn't much been much difference, apart from two things: — the biggie: no triggers. That's kinda huge. It feels much more like a trad game without...
  15. BenjaminPey

    Legend in Mist general [+]

    I love CoM but totally recognize that they have made some great progress regarding the way they introduce their concepts and present the game. LitM is very much clearer indeed. And I think too that it came from the previous experience. They learnt a lot. BTW, it is rather a mix of PbtA and...
  16. BenjaminPey

    Legend in Mist general [+]

    Legend in the Mist specifically, not yet. We launch our campaign next thursday!
  17. BenjaminPey

    Taylor Navarro Joins Wizards of the Coast as D&D Designer

    I ran Dragon Heist twice, the second time around in reverse. They were Xanathar's goons in charge of retrieving the dragons, which Jarlaxle stole. They had to reverse-engineer the whole heist to understand what happened, under pressure from their crazy boss. It was super fun — and only made...
  18. BenjaminPey

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    I very much like these subclasses, because they all tell something. Good, evocative themes all around. The monk is the laziest, mechanically speaking, but the strong Dragon Ball/Avatar vibe is enough, I think, to make this character feel alive. Kamehamehas for the win. Plus, EK is not a bad...
  19. BenjaminPey

    D&D 5E (2024) How Many HP Should 5E 2024 Minions Have

    The mob rule works fine, IMO.
  20. BenjaminPey

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Wow, hold on your horse! Getting to the good stuff after 35 sessions only?? You're supposed to suffer way longer than that!
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