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  1. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    The option is still there, if you select Half-Elf as race (not the variants).
  2. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    First of all, as usual, great job ForgedAnvil!!! I just updated all my player's characters from v1.60 to v1.62 using the transfer tool and all went great. It even updated the backgrounds from SCAG that I had written on the custom tab, and now it automatically selected your version (because the...
  3. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Request 2: It seems odd, as you say, for a class feature to change your type of vision, but that's the case with the ranger archetype in the UA Underdark article. I only requested it because I was testing all the "official" subclasses I could find. But I think is not a big deal. I don't think we...
  4. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    I've been playing around with some more custom subclasses (the ones I found in UA articles), and I came up with some more bugs and a couple of requests: Bugs: 1. Archetype Spells in the custom tab don't add to the spells prepared/known quantity in the spellcasting tab, so if my subclass gives...
  5. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    I've been playing around a bit with the custom subclass, and I found a couple of bugs: 1. The ctrl+shift+s macro (with the reset custom option enabled) doesn't erase the custom subclass 2. If you erase the lvl of the extra attack in the custom subclass (or you set it at 2) you get an extra...
  6. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    That looks awesome!! v1.61 is going to be great! By the way, I noticed you changed the lvl shown on oath and domain spells on the details. It now shows the spell lvl, not the character lvl at you gain them, witch is much more useful (the other way, as shown in the tables in PHB, could be a...
  7. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    2. Not in the official errata. But I agree with you, Drows should have Undercommon as a bonus language. 3. But SCAG variants only change Skill Versatility for one of the other racial features, right? The ability scores should be the same as the Half-Elf. Maybe you thought I was talking about the...
  8. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    First of all great work ForgedAnvil! (As usual!!) I've been transferring (from scratch) some of my player's characters to the 1.61 beta 3 version and I came up with some bugs (both on excel 2010 and 2013). Some are just cosmetic, but others are functional. I have some characters to transfer yet...
  9. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Great!!! Thanks!!!!
  10. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Great! It would be nice to have de maneuvers named. It would be much appreciated. I'm looking forward to the SCAG stuff, so keep your excellent work!
  11. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Ranger with No Spells I've been playing a bit with the v1.61 beta, and as I thought it won't be useful to make the variant ranger with no spells from the UA article. Thanks anyway for the great job, this sheet is awesome (and it gets even better with each update!). So I've been trying to use...
  12. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    It sounds logical. I can always ignore the spell page and the spellcasting line on the class features (no big deal), but I think I misunderstood how the new subclass features would work... I thought that they would replace existing class features at the appropriate lvl, but now I think that the...
  13. elandy

    D&D 5E ForgedAnvil D&D 5E Character Generator

    First of all, congratulations on this great sheet. It's awesome! A great job indeed. I have to tell you that the subclass customization option looks great. I have a couple of questions because I'm interested in using it to create the spell-less ranger from UA. Will there be an option on the...
  14. elandy

    Versatile Weapons and Power Attack

    Yes, my problem was with a swordmage, who (by the FAQ) can use a versatile weapon two handed for attack, and still retain it's full AC benefits during the rest of the round (pretty much like Shadowsong666 pointed out). I'm Ok with the "having your cake and eat it too" philosophy, but I think...
  15. elandy

    Versatile Weapons and Power Attack

    Sorry for resurecting this old thread, but I was asking my self this same question. Someone got an answer? The more official, the better. Thanks! Andy.-
  16. elandy

    Dynamic Excel "Wiesbaden Charactersheet"

    The problem you are having here, in both cases, is the double count of the enhancement bonus bug. A fix for this was posted by xone01 here. I'm not sure if Eladrin Soldier feat should work for WotST powers or not, but in either case that feat wasn't working as intended. A fix can be found in the...
  17. elandy

    Dynamic Excel "Wiesbaden Charactersheet"

    Look at the "Base Attack Bonuses / Weapons" part. There it should be the damag you are missing, because it is damage associated with that specific weapon. It should be dispalying +X 1d8 + 3 in the "Base Attack Bonuses / Weapons" part, and 1[w] + 4 (or 1d8 + 4 in your case) in the "Powers" part...
  18. elandy

    Dynamic Excel "Wiesbaden Charactersheet"

    I think I fixed the problem with the damage calculation for powers 6 to 12: - On the Transport Attack sheet, in cell Q4, replace Q60 with Q6, Q67 (both) with Q13 and Q66 with Q12. Then copy this cell to cells S4, U4, W4, Y4, AA4 and AC4. - Also on the Transpor Attack sheet, fix the R6 cell...
  19. elandy

    Dynamic Excel "Wiesbaden Charactersheet"

    I had the chance to try the version 1.17 in office 2007, and as xxxMoDxxx said the problem with the magic item bonus appearing twice on the damage is gone, but some other bugs regarding damage are still there: - Still not counting the Eladrin Soldier feat (I think the fix that xone01 posted...
  20. elandy

    Dynamic Excel "Wiesbaden Charactersheet"

    I think the Short Sheet is most disposable, because the Charsheet and the Pro Sheet are two good anlternatives already. But that's only my opinion. By the way, in version 1.16 the inititative cards where on the XPextras file (don't know if in 1.17 was like that, because I couldn't open it)...
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