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    D&D 5E Enchanting/Blacksmith/Crafting House Rules

    I wasn't sure where to post but since I was revising my crafting rules I thought maybe it could be helpful to someone else. A few months ago while running icewind dale I came into the rules from Kibbles about blacksmithing and even thought I felt they were a bit too complicated/involved they...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    A thing I just noticed with the beast ranger conclave is how bad they synergize with the first round initiative advantage bonus and the pet. Your typical situation will be that you won't start the fight in position, you will roll initiative and your pet will roll it's own initiative. The ranger...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    To come back to pets a bit if you guys don't mind, I updated my spreadsheet and corrected 1 hopefully last mistake I had with 1 dpr formula. This bring down the dpr a bit more which probably feel a bit more at the right spot of where it should be. For example the best dpr is still ape at 4dpr at...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    And is there some kind of concensus on healing pets with hit dices during short rest? Can you do that, etc? I feel that they should otherwise it's a huge heal sink unless you often take long rest. Can they also go into negative, requiring stabilisation, doing death saves, etc, and basically only...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    Here are the AC/HP of everything at lvl 5 and 9: Ape; 15/32, 16/58 Black Bear; 14/32, 15/58 Giant Badger; 13/30, 14/60 Wolf; 17/22, 19/44 Boar; 15/22, 16/44 Giant Panther; 16/22, 18/40 Giant Weasel; 17/18, 19/36 Giant Mule; 13/22, 14/44 The wolf is not that bad compared to that it seem to me...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    Maybe there were infos on that in the 9000 pages thread that was deleted but have you guys looked at the number dpr numbers for the pets? The overall power level? I did, I can share a table with more details if people want, here are some important infos on the 8 base pets. Dpr vs 16 AC at lvl 3...
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    D&D 5E If You Don't Have a Maneuver Ready..

    I think it's the job of the system designers to provide a game that is not constantly bogged down. Consider the 2 following out of turns maneuver: Parry and deflect missilles. Let's say the dm is going to attack you with 5 goblins (in melee for parry, range for deflect). For parry: -He roll 5...
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    D&D 5E Expertise Dice - WotC's take

    Yeah... reading that depresses me on so many levels.
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    D&D 5E Help me write up a dice system for spells

    One idea I was toying with that is not that far off from what you are proposing and was an expantion of the expertise system that something like this: Wizards have mana points/dice. Let's say you have 4 dice, they start at D4, they increase to D6 eventually, etc, like fighter have. One main...
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    D&D 5E Dwarf subraces: Hill or Mountain, best fighter?

    I ran the numbers in the old playtest but it's close to being worth about the same in term of damage per round or so, with slight advantage to having more AC in the ac versus more hp debate. Having toughness and other hp skills make the AC worth more. If you are a rollers though and you take...
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    D&D 5E New take on why expertise dice is a bad mecanic

    That sound like a generic rebuttal but the thing is that the designers are currently going to implement the maneuver system and it is going to suck unless they change something. It doesn't have to be that drastic but they need to add something to it I think (see above post). My post was related...
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    D&D 5E New take on why expertise dice is a bad mecanic

    For the monk indeed, I didn't talk about that because the problem is universal with maneuvers, not just with monk and I don't think they can fix it if they stay with the at-will end of turn type of maneuvers. One solution that keep them at-wills somewhat but more limited with a more varied...
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    D&D 5E New take on why expertise dice is a bad mecanic

    Especially in an high fantasy system. So imagine you are this fantasy monk, you want to feel awsome and kick this guy on the other side of the room. So you use your special maneuver, fly through the room and kick the guy for X damage and he's projected on the wall where he take some more damage...
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    D&D 5E Monk Flurry + Deadly Strike combo?

    I think deadly strike is there for the non unarmed options. Because I mean without deadly strike, and since flurry of blows is unarmed only, you would never be able to use a staff or some of the other weapons with any efficienty. I haven't look at the item but if you play the playtest right...
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    D&D 5E Monk Flurry + Deadly Strike combo?

    I just did the math, I know some people have done them on the other site but here are my numbers. The only thing I'm still not 100% satisfied is that right now for the fighter using deadly strike the formula assume that you roll both attack at the same time and if one of them crit you apply the...
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    D&D 5E Monk Flurry + Deadly Strike combo?

    The things that is problematic in the game text is the 'add no bonuses to the damage'. What exactly is a bonus? Crit are probably not bonus and are not worded as bonus if you read the how to play. So if you can attack 4 times on someone and get a chance to crit each time for max damage on the...
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    D&D 5E Monk Flurry + Deadly Strike combo?

    Monks also have this at level 1: Way of the first: Your unarmed strike functions as a finesse weapon with which you have proficiency. It deals 1D6 bludgeoning damage.
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    D&D 5E Monk Flurry + Deadly Strike combo?

    So if you haven't seen they released the monk today in an updated playtest. Basically monks have expertise dice and can use this maneuver at level 1: Flurry of Blow: When you use your action to make an unarmed melee attack, you can spend expertise dice to make additionnal unarmed attacks. Make...
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    D&D 5E Durable and toughness

    The thing is that durable is badly designed in many ways. 1) It's not an option for non rollers. 2) It's good if you roll to the point that you should probably take the feat and elect to roll using durable versus not to roll. 3) The bonus to short rest is wasted even though it's kinda cool and...
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    D&D 5E Durable and toughness

    Ok ok I'll quit the smartassery. Honestly I'm still amazed that people would roll for stats as is without house ruling. I just asked a co-worker and they still roll for stats and I'm like how can you guys do that? And he add that they roll but if it's lower then the mid amount they take the mid...
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