To come back to pets a bit if you guys don't mind, I updated my spreadsheet and corrected 1 hopefully last mistake I had with 1 dpr formula. This bring down the dpr a bit more which probably feel a bit more at the right spot of where it should be. For example the best dpr is still ape at 4dpr at lvl 3.
You can see the spreadsheet here: https://docs.google.com/spreadsheet...4EgYgQglAHMPqCSVzVMm5g-93M/edit#gid=907589768
In the 2nd tab (Modified Revised Beast Ranger DPS) I tried to slightly modified the basic pets in order to have them more balanced between each other. My baseline is the bear. Here are the modifications in a nutshell. I feel they are still distinct for the most part but you can more easily choose another pet then the ape/bear/wolf without feeling you are gimping yourself.
Ape: -1 con (this is the resulting bonus and not the base stat). This make it so the bear has more hp.
Black Bear: No change.
Boar: +2 Con, +1 HD, Attack to D8. I felt I had to increase the boar damage a bit even after boosting it's hp alot since it was still way too low.
Giant Badger: +1 HD, -1 Initial Con
Giant Weasel: +1 HD
Mule: +1 HD, Removing -2 Base Atk Penalty
Panther: No change. Once you nerf the others a bit, panther can hold it's own I feel even with slightly less dpr but more skills and pounce, etc.
Wolf: +1 HD, Removing Pack Tactics, Prone Attack. I don't think it's possible to have the wolf keep pack tactics and be balanced. Also prone attack is problematic like mentionned in previous post.
All the pets have 3 HD which I feel is ok since having 1 less is just really bad for HP and healing in general and it make too much a difference.
Now once the 8 base pets are somewhat more balanced, what I would do is maybe at lvl ranger 7 and ranger 15, I would add the equivalent of a feat to the pet, like defender, sentinel, or maybe pack tactics would not be that broken at that point that a player could choose. That way there would be clear reason for the ranger to level up his class for his pets cause right now there is not that much reasons I feel.
Let me know what you guys think.
You can see the spreadsheet here: https://docs.google.com/spreadsheet...4EgYgQglAHMPqCSVzVMm5g-93M/edit#gid=907589768
In the 2nd tab (Modified Revised Beast Ranger DPS) I tried to slightly modified the basic pets in order to have them more balanced between each other. My baseline is the bear. Here are the modifications in a nutshell. I feel they are still distinct for the most part but you can more easily choose another pet then the ape/bear/wolf without feeling you are gimping yourself.
Ape: -1 con (this is the resulting bonus and not the base stat). This make it so the bear has more hp.
Black Bear: No change.
Boar: +2 Con, +1 HD, Attack to D8. I felt I had to increase the boar damage a bit even after boosting it's hp alot since it was still way too low.
Giant Badger: +1 HD, -1 Initial Con
Giant Weasel: +1 HD
Mule: +1 HD, Removing -2 Base Atk Penalty
Panther: No change. Once you nerf the others a bit, panther can hold it's own I feel even with slightly less dpr but more skills and pounce, etc.
Wolf: +1 HD, Removing Pack Tactics, Prone Attack. I don't think it's possible to have the wolf keep pack tactics and be balanced. Also prone attack is problematic like mentionned in previous post.
All the pets have 3 HD which I feel is ok since having 1 less is just really bad for HP and healing in general and it make too much a difference.
Now once the 8 base pets are somewhat more balanced, what I would do is maybe at lvl ranger 7 and ranger 15, I would add the equivalent of a feat to the pet, like defender, sentinel, or maybe pack tactics would not be that broken at that point that a player could choose. That way there would be clear reason for the ranger to level up his class for his pets cause right now there is not that much reasons I feel.
Let me know what you guys think.