0 BAB at level 7?

Now, if only someone would crack the formulae behind d20 Modern's Defense and Reputation bonuses. (Oh, and their Base Class saves, since they're different.)
 

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Korimyr the Rat said:
Now, if only someone would crack the formulae behind d20 Modern's Defense and Reputation bonuses. (Oh, and their Base Class saves, since they're different.)

Seems to be two progressions of saves, we'll call them slow-modern and medium-modern.

Slow-modern is +0/+0/+1/+1/+1/+2/+2/+2/+3/+3, which is obviously +1/3 per level.

Medium-modern is 1/2/2/2/3/3/4/4/4/5, which is incomprehensible. Hmm. Actually, it's 1.2 + .4/level, rounded down of course. Kinda odd formula, though I guess it makes for a nice-looking progression.

After that, I'm not even going to bother with the defense and reputation formulas, they're probably worse.
 
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KarinsDad said:
Almost.

Bad saves should gain 0.34, otherwise at third level, a character would gain 0.99 round down to 0 (ditto for levels 6, 9, 12, etc.).

Granted, this equation will fail at level 50, but since most characters make it to level 3 and few make it to level 50, it works out slightly better.

Course, you could also say that it is 0.33 repeating instead. ;)

Silly Papa. Everyone knows that in fantasy worlds, 0.33 X 3 = 1.00. :D
 

The REAL question is, using all of the various classes and prestige classes (keeping in mind the requirements) what is the maximum level a character can attain (total level) and yet still have a BAB of +0?
 

I think that a simple system for this is simply to, instead of doing BAB and saves by class, do them by class grouping.

For BAB, for instance, there are 3 types of BAB, which I will deem simply "good" (fighters, barbs, etc.), "bad" (wizards, sorcerors), and "ugly" (clerics, rogues, etc.)

So if a character is a Clr3/Rogue5/Ftr10/Wiz2, he has 10 levels of "good" BAB, 2 levels of "bad" BAB, and 8 levels of "ugly" BAB. Consult tables. Add together. That gives you a straightforward BAB, no worrying about cutoffs points.

The same can be done with saves: A Ftr3/Clr8 has 11 levels of "good" fort save, 8 levels of "good" will save and 3 levels of "bad", and 11 levels of "bad" reflex save. Consult the progressions for the "good" and "bad" saves respectively, add together for results.
 

Norfleet said:
I think that a simple system for this is simply to, instead of doing BAB and saves by class, do them by class grouping.

For BAB, for instance, there are 3 types of BAB, which I will deem simply "good" (fighters, barbs, etc.), "bad" (wizards, sorcerors), and "ugly" (clerics, rogues, etc.)

So if a character is a Clr3/Rogue5/Ftr10/Wiz2, he has 10 levels of "good" BAB, 2 levels of "bad" BAB, and 8 levels of "ugly" BAB. Consult tables. Add together. That gives you a straightforward BAB, no worrying about cutoffs points.

The same can be done with saves: A Ftr3/Clr8 has 11 levels of "good" fort save, 8 levels of "good" will save and 3 levels of "bad", and 11 levels of "bad" reflex save. Consult the progressions for the "good" and "bad" saves respectively, add together for results.

Exactaly like I do in my games.
 

There's a much easier method for that, and it doesn't involve math at all:

Whenever someone wants to take every class available for some reason, tell him that "a cow just fell out of the sky, hitting your character, instantly killing him". I think he'll get the message and build a normal character next time.
 

KaeYoss said:
There's a much easier method for that, and it doesn't involve math at all:

Whenever someone wants to take every class available for some reason, tell him that "a cow just fell out of the sky, hitting your character, instantly killing him". I think he'll get the message and build a normal character next time.
That's only fair if you do it near French castles.
 

KaeYoss said:
There's a much easier method for that, and it doesn't involve math at all:

Whenever someone wants to take every class available for some reason, tell him that "a cow just fell out of the sky, hitting your character, instantly killing him". I think he'll get the message and build a normal character next time.

Right. Because arbitratily limiting the types of characters that a player can choose to play is a great idea.
 


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