0 level adventures


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Othen then that and te 0 level rules from the 1ast edition greyhawk book (and I don't think there was an acyual adventure there) that's it that I know of.

I did pick up that module and I do like it.
 

First Edition AD&D had a module, N4 Treasure Hunt which was for 0 level characters. The shipwrecked characters earn their first level adventuring on the island. Your class is determined by what you do. The DM has a chart to keep track of actions. (Trying to hide, get a + in the thief and ranger columns, - in the paladin column...)
 



thalmin said:
First Edition AD&D had a module, N4 Treasure Hunt which was for 0 level characters. The shipwrecked characters earn their first level adventuring on the island. Your class is determined by what you do. The DM has a chart to keep track of actions. (Trying to hide, get a + in the thief and ranger columns, - in the paladin column...)
We've played that adventure FOUR times, as one of our regular DM's absolutely loves it. He gives it a slightly different twist each time though and I must admit it's very good fun. The blatant metagaming that goes on when he starts a new campaign off with that module is absolutely hilarious, and is probably why we keep coming back to it.
 

also there was a choose your own adventure series along the same lines as N4 and the Greyhawk hardback.

you start as a boy and it progresses you thru to adult with your class revealed at the end.

i have them. but can't remember the name of the top of my head.
 

Crothian said:
I did pick up that module and I do like it.

Does that book (from Goodman Games) actually include the rules for 0-level characters, or do they just assume that "0-level" is 1st-level with the number filed off?
 



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