InVinoVeritas
Adventurer
Open/Close and Mage Hand are great at springing traps at a distance. They're also very useful when you've got just the right thing in just the right place--such as a door holding back a wall of water or sand, or for getting the alchemist's fire in just the right place, guaranteed...
Also, no gnome should ever get caught in the big city. One snap of the fingers, and suddenly his hair's a different color, he's wearing completely different clothes, heck, his eyes and skin are different colors. Leave messages behind. Animate an origami paper crane to deliver a note--or an Explosive Rune. Change water to wine. Need something to hide behind? Conjure up a paper screen. Prestidigitation is huge--you just have to always focus on the environment as much as the actors within it.
Dancing Lights: Instant movable light. Balls of flame rising from your hand. They're torches, distractions, and tools for intimidation and fascination.
I love 0-level spells.
Also, no gnome should ever get caught in the big city. One snap of the fingers, and suddenly his hair's a different color, he's wearing completely different clothes, heck, his eyes and skin are different colors. Leave messages behind. Animate an origami paper crane to deliver a note--or an Explosive Rune. Change water to wine. Need something to hide behind? Conjure up a paper screen. Prestidigitation is huge--you just have to always focus on the environment as much as the actors within it.
Dancing Lights: Instant movable light. Balls of flame rising from your hand. They're torches, distractions, and tools for intimidation and fascination.
I love 0-level spells.