Magic Rub said:This "8hr" wait idea is LAME!![]()
Ki Ryn said:Letting it be used twice within the span of a single minute is just plain old uber-l33t, munchkin powergaming.
I obviously don't see it as a compromise at all. To me & the group that I play with, this is nothing more then an unnecessary complexity. We've modified it so that it works well for us. However I must apologise, I shouldn't have call it lame.Originally posted by The Souljourner
So in actual fact, the 8 hour limit was a pretty lenient compromise
I feel that, in the case of my group, people are generally responsible players who aren't out to "Power game" (screw over the DM). That there are times when item-x could be used to help the PC's in a situation. Sometimes but not often that help is needed during, for example, a late night unexpected encounter... then again the next morning during travel (only a few hours later). Depending on the item, it can be a nice fall back when spell casters are run down, & the party could use some extra help. But on the other hand the item can't be used "BACK TO BACK" like this everyday, it (the "Back to back" use idea) only works when there's a minimum of a full day's lack of use.
Ki Ryn said:I guess the problem that I see is the old Scryport at 11:59:54 followed by back-to-back chicken mayhem.
If items magically recharge at midnight, then that's going to be a common ambush time no? Won't the orcs waiting outside of camp come in at 12:01 just to mess up the defender's items? In fact, the orc shammans would probably attack so that the surprise round was at 11:59 and the first real round of combat was at 12:00 (a "day" later). The orcs get back-to-back uses while the victims get only one use. Suddenly the clan time keeper is a rather important fellow![]()
Ki Ryn said:It's just goofy. Sure it's unrealistic to know when exactly the day is going to end. And sure, "my" players would never do such a munchkin thing. But just knowing it could be done is more than I could bear in my world.
Would be nice if there were an actual rule somewhere...
Originally posted by AuraSeer
IIRC, the rule is that the total uses rest 24 hours after the first use.
Example:
My helm of teleportation lets me teleport 3 times per day. I use it once at noon on Monday, then again at sunset, then once more at midnight. At noon on Tuesday (24 hrs after the first use), it resets, and I have 3 charges available.
I think I read this in Deities & Demigods, but I wouldn't swear to that.

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Rulebook featuring "high magic" options, including a host of new spells.