Monte At Home
Explorer
Saeviomagy said:
Previously I recall reading posts from you that have said that most combats will be over in 3 rounds (if it wasn't you, I apologise). My experience has been that while a great number of combats do indeed fit this model, there are quite often combats where this isn't true, and the barbarian needs to rage again, or 1rd/level spells wear out etc.
Hmm. I don't think that was me. Maybe it was. I'd probably say that the majority (certainly not all) are over in about 4 rounds, though. Half or so are probably over in 3. All but the really exceptional (and of course memorable ones) are probably over in 5 or maybe 6. Which simply means that you don't have to be very high level before 1 round/level simply means "for the rest of this encounter."
One could certainly imagine a simplified version of the game where durations were "the rest of this encounter" (which would be the 1 round/level spells), and "the rest of the day" (basically, the 1 hour/level spells). You'd need another one, which I think would mean about "an hour" or so. I don't think you'd want or need one to mimic the "1 minute/level" style duration. That would be "the rest of this encounter and maybe one more if we hurry."
Please note that I'm not actually advocating changing the durations to those vague labels. My point is simply that I think the need for 1 minute/level spells is actually quite small.
I also don't want to overstress the point. While I have indeed virtually eliminated 1 minute/level durations in AU, seeing more of them in 3.5 is not something that will bring the D&D game to a grinding halt or anything. It is something I wouldn't use in my own home game, though.