DarkKestral said:If anecdotal evidence from DDM players is worth anything, the reports from DDM players on this board conclude that ainatan's examples are more common than you suggest at all levels of DDM skill, as some board members say that's 90% of all defensive situations faced in DDM. It's also the logical choice of anyone used to a physics that tries to depict motion in a way that tries to closely approximate what we see in our world. It's NOT intuitive to a new player that the practical effect in play is to favor playing the diagonals only and charge every round. So if the newbie is a ranged character or a tank, they are likely to make choices which lead either to character death or character uselessness. Neither of which are fun when you can't understand WHY you died.
Ah yes, I remember behaviour like that in the Civilization games. Similarly, if you had a frigate exploring the map, it was best to move in a diagonal zigzag pattern to uncover the most squares each round.
If they're going to use 1-1-1-1, it would be a very good idea to include examples of play showing how to use the diagonals to best advantage. That would keep newbies in the loop, and stop people converting over from being blindsided the first time someone does it.