1 square Diagonal Movement: Reaction from Players

Geron Raveneye said:
Better get a steel helmet, Psion...people will jump up and down on your head and call you "elitist gamer" and other pretty names for that.
I doubt it. Us lowest common denominator types are too thick to know when we're being insulted.
 

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hong said:
Aw crap. Now Civilization is part of 4E's lowest common denominator. And I SUCK at Civilization. :(
I was constantly gaming the diagonals on Civ. Nice for covering more ocean space to find small islands but wacky. Luckily as Civ isn't an rpg, there was no immersion for the system gaming to break.
 

Kahuna Burger said:
I was constantly gaming the diagonals on Civ. Nice for covering more ocean space to find small islands but wacky. Luckily as Civ isn't an rpg, there was no immersion for the system gaming to break.
First off, all this talk of Civilization is making me want to play so bad that it's almost painful to be at school instead of at home right now. Thanks a lot.

Second, I notice that all this exploitation of diagonals mostly goes on in big open areas. In ainatan's examples, it's a blank 60" room with three people in it. In Civilization, it's the oceans. Hopefully, in actual play, terrain will be more interesting and will create more organic movement paths, but we'll have to see how that goes.

I'm not saying it won't be exploited, or that it's not a change. Playing games like Descent, which uses the 1-1 diagonal rule, it actually is easier for monsters to get around defenders and into the middle of the party. It's kind of a shock the first time you start using the rule. But that's also because there's no Attacks of Opportunity in Descent. It's still a fun game, very tactical, and the diagonal movement doesn't break immersion for me. So I suspect that I'll be okay with the rule in 4th ed.
 


Thyrwyn said:
Honest question: how does the 1-2-1 rule handle moving on a diagonal when the space would cost 2, but you only have 1 move left?

You can't. Might seem harsh on the surface, but consider that you're currently "ahead" by .5 squares, since your last diagonal must have cost 1 and all, if any, previous diagonals would have balanced each other out. Thus, if it were to give you the last diagonal space when you only had 1 left, you'd be getting an additional .5 on top of the .5 you had banked, increasing your overall movement by an entire square.

As written, 1-2-1-2 gives the ability to gain an extra half square, but no more.
 

Asmor said:
You can't. Might seem harsh on the surface, but consider that you're currently "ahead" by .5 squares, since your last diagonal must have cost 1 and all, if any, previous diagonals would have balanced each other out. Thus, if it were to give you the last diagonal space when you only had 1 left, you'd be getting an additional .5 on top of the .5 you had banked, increasing your overall movement by an entire square.

As written, 1-2-1-2 gives the ability to gain an extra half square, but no more.
So, under some circumstances an elf and a human will both move the exact same representational distance along the same path even though the elf (choose the one you feel best applies): is faster/has an extra square of movement/can move further in a turn.

hmmm....... sounds broken :)
 



Thyrwyn said:
So, under some circumstances an elf and a human will both move the exact same representational distance along the same path even though the elf (choose the one you feel best applies): is faster/has an extra square of movement/can move further in a turn.

hmmm....... sounds broken :)

Am I nuts or is this a 3.5 thing or something? Why does the elf have an extra square of movement in this example?
 

In my gaming group, we just took a battlemat that had Hexes on it, and with permanent marker drew Squares over it. The squares and hexes were at the same scale.

It was ugly, but it worked. I could draw rooms and buildings on the squares, and everything moved on the hexes.

My group's solution to the diagonal movement problem is; we don't move diagonally. I suspect a lot of other people do the same.
 

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