Klaus
First Post
Back during the launch of 3e, Dragon had a "10 Ways to play 3rd Edition now", which included stuff like removing class and level limits, AC going up instead of down, etc. So I thought of starting this thread, which can be expanded as we learn more of the new ruleset. This doesn't have to be precise rules, but rules that give you a feeling of 4th Edition, or help you adapt to the new paradigm of 4th Edition.
Feel free to add your own lists!
1 - Saving Throw modifiers -> static Defenses: Add 11 to your Saving Throws to get your Ref, Fort and Will defenses. Save DCs become attacks: subtract 10 from the DC and replace it with a d20 roll.
2 - Gray Elves are referred to as lesser eladrin, and are weaker forms of the Eladrins from the Monster Manual. High Elves take on the fluff from Wood Elves and replace Favored Class: Wizard with Favored Class: Ranger.
3 - Fighters are replaced with Warblades. Warblade levels count as Fighter levels for feat requirements.
4 - Remove the tiefling's Level Adjustment. Let tieflings take levels in the transitional class to Half-Fiend, found at wizards.com , archived under Savage Progressions.
5 - Add dragonborn (Races of the Dragon - dragonborn humans only, ignore fluff). Dragonborn can spend feats at 6th and 15th level to gain additional aspects (wing, heart and mind).
6 - When creating characters, choose you role first. Defenders include Warblade, Paladin, Duskblade. Controllers include Wizard and Druid. Strikers include Rogue, Ranger, Barbarian, Warlock and Monk. Leaders include Cleric, Marshall and Bard.
7 - Wizards can take Reserve feats as their bonus feats.
This is all I have for now.
Feel free to add your own lists!
1 - Saving Throw modifiers -> static Defenses: Add 11 to your Saving Throws to get your Ref, Fort and Will defenses. Save DCs become attacks: subtract 10 from the DC and replace it with a d20 roll.
2 - Gray Elves are referred to as lesser eladrin, and are weaker forms of the Eladrins from the Monster Manual. High Elves take on the fluff from Wood Elves and replace Favored Class: Wizard with Favored Class: Ranger.
3 - Fighters are replaced with Warblades. Warblade levels count as Fighter levels for feat requirements.
4 - Remove the tiefling's Level Adjustment. Let tieflings take levels in the transitional class to Half-Fiend, found at wizards.com , archived under Savage Progressions.
5 - Add dragonborn (Races of the Dragon - dragonborn humans only, ignore fluff). Dragonborn can spend feats at 6th and 15th level to gain additional aspects (wing, heart and mind).
6 - When creating characters, choose you role first. Defenders include Warblade, Paladin, Duskblade. Controllers include Wizard and Druid. Strikers include Rogue, Ranger, Barbarian, Warlock and Monk. Leaders include Cleric, Marshall and Bard.
7 - Wizards can take Reserve feats as their bonus feats.
This is all I have for now.