1000 Signs you're in GM HELL

spunkrat said:

6. You've plan a whole session based on an object you thought the PC's were carrying, and then realize they left it on another plane


Haha!

# + 1: You give one of the PCs an expensive, magical jeweled staff that can teleport back to the PC whenever he speaks the command word, and the accursed PC starts selling it in town after town to get rich--teleporting it back to himself at night.

:)
Tony M
 

log in or register to remove this ad


#85: The players all decide they hate the spoiled little princess they were supposed to protect and ditch her in the dungeon.

#86: The PCs bypass the front of the dungeon by teleporting around the first room, thereby missing the incredibly important plot point in that room.

#87: You type in the wrong number in your treasure generation program and don't notice that you're giving your PCs treasure for an EL 20 encounter instead of an EL 2 encounter.

#88: Your BBEG wades into battle and rolls 5 criticals in two sets of full attacks while using his Scythe, killing 4 of the 5 PCs in the party.

#89: The PC wizard decided to fireball the enemy that the PCs are fighting on a rope bridge ...

#90: You get a call at 2 PM from most of your player mentioning that they'll be late for the game that was supposed to start 2 hours earlier.
 

Janx said:
80. Drawing a decent battlemat on paper, only to have a a player spill their drink on it
81. Drawing a decent battlemat again on paper, only to have the same player spill somebody elses drink on it.

Is he out of the coma yet?
 

jgsugden said:
#90: You get a call at 2 PM from most of your player mentioning that they'll be late for the game that was supposed to start 2 hours earlier.

We had something like that pretty often. Excep that the DM called, and they said they wouldn't come. Not very surprisingly, those games were laid to rest long ago.
 

91: You aked a player to bring a book he bought to the game so you could use part of it to finish the adventure only to find out he doesn't own the book, another player does, and he didn't bother to say anything when you asked him.

92: You wonder why your party is having such a hard time with an encounter only to discover that the party sorcerer didn't take dispel magic, which you made the way to procede forward.

93: When faced with a mob of innocent people being controled by a shadow fiend, the party decides it would be easiest just to kill the mob and leave...
 

Thirdwizard said:
93: When faced with a mob of innocent people being controled by a shadow fiend, the party decides it would be easiest just to kill the mob and leave...

However this is a great way to start an evil campaign

94: The Party decides that they want to RP in the inn and not actually start the adventure.
 

95: Your players notice a huge hole in your epic campaign theme and you have to spend 12 sessions of improvising just to try to close the hole.
 

96: Your forget that one of your characters has the ability to knock people out from a distance and he uses it on the intro villain to a 6 hour battle and takes out the battle with 1 shot (as the other villains see him 1-shotted and run away)
 

97. You give guidelines to the players of how to have characters made before they come to play, and when they arrive you spend 2 hours helping each of them make their character.
98. You get invited to play, but the DM says he doesn't want you to do it and everyone decides your the best DM so you get to do it, even though you have nothing prepared.
99. You notice that one of your players hasn't said anything to an NPC in awhile, and find he/she is asleep.
100. You can think of ideas for this thread.
101. All the ideas are true.
102. You DM in Hell, Michigan.
103. You roll damage and a PC dies, but everyone ignores you and the player continues playing. You tell them they died, and everyone else tells you to shut up, no he didn't.
 
Last edited:

Remove ads

Top