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Legend
These suggestions have more to do with how the gaming group is set up than actual GMing advice...
#25. Invest in the Savage Worlds customizeable landscape GM screen & create your own inserts. Include commonly referenced charts on the player's side too. On the GM's side I suggest creating 1-page action maps - like a dungeon, only mapping flow of events/encounters/twists. Refer to your action map throughout the adventure.
#26. Invest in Alderac's Ultimate Toolbox ...especially if you're playing a fantasy RPG. You'll be glad you did.
#27. Delegate tasks normally associated with the GM to the players: mapper, initiative tracker, treasurer, XP tracker, campaign journaler, NPC tracker, handout keeper, rules lawyer.
#28. Schedule your game sessions to include a short break at some point. Use this break if needed to improvise.
#29. Be prepared for the following common situations: (1) Divination magic, (2) Unexpected defeat of the villain, (3) Death of a PC, (4) The party splitting up, (5) The PCs get on the bad side of the law, and (6) A player can't make it.
#30. Post your ideas to ENWorld. Folks here are awesome about helping out fellow gamers. Who knows what kind of diabolical GM feedback you'll get?
#25. Invest in the Savage Worlds customizeable landscape GM screen & create your own inserts. Include commonly referenced charts on the player's side too. On the GM's side I suggest creating 1-page action maps - like a dungeon, only mapping flow of events/encounters/twists. Refer to your action map throughout the adventure.
#26. Invest in Alderac's Ultimate Toolbox ...especially if you're playing a fantasy RPG. You'll be glad you did.

#27. Delegate tasks normally associated with the GM to the players: mapper, initiative tracker, treasurer, XP tracker, campaign journaler, NPC tracker, handout keeper, rules lawyer.
#28. Schedule your game sessions to include a short break at some point. Use this break if needed to improvise.
#29. Be prepared for the following common situations: (1) Divination magic, (2) Unexpected defeat of the villain, (3) Death of a PC, (4) The party splitting up, (5) The PCs get on the bad side of the law, and (6) A player can't make it.
#30. Post your ideas to ENWorld. Folks here are awesome about helping out fellow gamers. Who knows what kind of diabolical GM feedback you'll get?
