Reynard
aka Ian Eller
There are lots of great moments that come up in play that have nothing to do with the "main quests" of a campaign. Let's dig into them. (one per post for easy counting, please!)
1. The Guards At The Gate: The very first time the PCs return from the dungeon at the outskirts of town, they are stopped by the town guard. Before they can re-enter, they have to explain themselves: why are they so bloody, where did they get any obvious treasure, etc... Local humanoid/bandit problems can make the guards even more suspicious.
1. The Guards At The Gate: The very first time the PCs return from the dungeon at the outskirts of town, they are stopped by the town guard. Before they can re-enter, they have to explain themselves: why are they so bloody, where did they get any obvious treasure, etc... Local humanoid/bandit problems can make the guards even more suspicious.







