101 Ways of Knowing your character is too powerful

45. You've got 12 portable holes just to haul your magic items around.

46. The only chance your DM has to do any damage is to give you enough beer that you fall asleep at the table. (edit: And then ONLY if he rolls a 20!)
 
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46) You have just completed your research on your new magic item: The Ring of Invulnerability to Rules.

47) Your Dungeon Master plays with every single d20 supplement that has ever been published, and you have run out of feats to take.
 


50) Your DM needs to advance the monsters from the epic-level handbook to ten times their standard HD so they're "at least a slight challenge" to you.
 



53) You have just opened up a nice new premium housing development. It occupies the region formerly known as the 666 layers of the abyss

54) Your spell list read as thus: Yes.

55) Your BAB is so high, no matter whom you happen to be fighting, rolling to hit is no longer required.
 

56. Your character's armor class is so high, they can't commit suicide.

57. Someone describes to you their ultra-powerful character, brimming with Artifacts and Relics, and levels in the double-digits, and you exclaim, "My Wizard character has a familiar JUST LIKE that!"

58. Your character looks at the Plane of Concordant Opposition, and thinks what a great stadium it would make.

59. Your character no longer earns Experience Points. He has them all.
 
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60. The party says they would have no problem taking on a great wyrm dragon

61. They then ask to fight 3 great wyrm dragons at one time.

62.. They Win.

63. The fighter has a better Will save then the Evil Necromancer Wizard, Cleric, Archmage, Divine Disciple.


Edit numbers- even though the post above me ddin't number his:p
 
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