So I'm trying to run a 13th Age game. The first session made little use of the player's icons, as we just ran the short adventure in the Core Rulebook. The second session was a follow-up adventure, but it was a mess trying to incorporate all the players' icons.
Here's the problem. I have slightly larger group of six players. For tomorrow's session, I'm supposed to incorporate 8 different icons. This includes several different villainous groups, a few different patrons, and a handful of ambivalent forces.
How is a GM supposed to do this? On top of it, the villains rolled on the icon relationships don't follow the previous sessions' icons. There are no consistent NPCs. The whole system seems a mess from a storytelling perspective.
Plus our combats are taking so long that we can get in only 2-3 battles a session (and have no time left for roleplaying).
Here's the problem. I have slightly larger group of six players. For tomorrow's session, I'm supposed to incorporate 8 different icons. This includes several different villainous groups, a few different patrons, and a handful of ambivalent forces.
How is a GM supposed to do this? On top of it, the villains rolled on the icon relationships don't follow the previous sessions' icons. There are no consistent NPCs. The whole system seems a mess from a storytelling perspective.
Plus our combats are taking so long that we can get in only 2-3 battles a session (and have no time left for roleplaying).