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If the setup of morning & afternoon sessions is pretty much the same, I'll DM in a good ol' gritty Basic-esque D&D 3.5 session for the morning. Glad to hear this is already going well, and can't wait to meet yet more fellow ENWorlders.
 

I am already signed up to run 2 games (both being HARP, no suprise there hehe). My games (same game for both sesions) are set in ICE's newly released Cyradon setting.
 

Just a quick reminder to all the ENWorlders that want to run games. We need the slot(s) you want during which you want to run (8-12, 1-5, 6-?), the game scenario name and author, a brief description of the scenario, the game system, and whether there will be pregenerated characters.

I want to express my heartfelt thanks to all the ENWorlders. The signup has only been active for about 60 hours, and we already have 19 attendees and 6 scenarios. If this continues, this will be the biggest TerpCon ever and will have surpassed all of our expectations. So thank you to all you ENWorlders, and don't forget to register for the con and let us know if you want to run a game.

Daniel Powell
President, TGC
terpcon@gmail.com
 
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I think it's unfortunate that there are going to be 3 sessions. It was hard enough with two longer sessions to get everything done. And starting at 8 instead of 9 makes it very difficult for those using Metro to get there on time.
 


OMG! I did not realize that it starts at 8 (smacks forehead for missing that)! Forget the Metro Rodrigo, I have to drive from Charlottesville, nearly a 2 hour drive.

Yes, if possible, can we go back to the 9-2 & 3-8 sessions? Or even 9-1, 2-6, & 7-?? would be better for those of us who have to travel very long distances... I can deal with 4 hour sessions. Getting there on time for an 8 am start time is another issue (Hey, Rich, it would mean leaving at 5 am, not 6 (i.e. leaving C-ville, not your house :D))
 

Okay. We've heard the complaints and have realigned the slots to hopefully help everyone out. Slot 1 will be 9:00 to 1:30. Slot 2 will be 2:00-6:30. Slot 3 will be 7:00 until they kick us out (probably around midnight). We have an extra half hour for GMs to prep players and for general good times during the game. The later start time will help everyone involved (especially those of us setting this up). There is, however, a slight problem for those of you taking the Metro rail in the morning. The UMD shuttle between the CP station and the Student Union does not start running until noon (when it leaves the Union for the metro station). Our suggestion is to carpool and park in a nearby lot. We will provide driving and parking instructions at a later time.
 



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