15 Best D&D Modules Of All Time

What are the best D&D adventures of all time? I take a look at four decades of Dungeons & Dragons adventures and present to you the 15 Best D&D Modules Of All Time, from Night Below to The Sinister Secret of Saltmarsh to Ravenloft.

What are the best D&D adventures of all time? I take a look at four decades of Dungeons & Dragons adventures and present to you the 15 Best D&D Modules Of All Time, from Night Below to The Sinister Secret of Saltmarsh to Ravenloft.

Based on a survey I took in 2013. Over 120 adventures were nominated, and over 500 votes cast to determine the Top 15 Best D&D Modules Of All Time. From BECMI, AD&D 1E, AD&D 2E, D&D 3E/3.5, and D&D 4E (in other words, offficial D&D adventures only, not Pathfinder or third-party adventures).

About Top Lists: This is an experimental new forum, and a bit of fun. The idea is to post your Top 10 (or 20 or 1,000 or whatever) things in a given theme. Top 10 Sci-fi Games of 2014, for example, or Top AD&D 1st Edition Modules. See the sticky thread inside for more info, and please do feel free to post your own Top List! This one should serve as a good example!


[h=4]#15: Night Below[/h]
By Carl Sargent. A 3-book boxed set for AD&D 2nd Edition, a campaign set in the underdark. It was described as "bursting and the seams with nasty, slimy, ugly things" by Cliff Ramshaw.

nightbelowcover.jpg


[h=4]#14: Desert of Desolation[/h]
By Tracy & Laura Kicman. The definitive Egyptian-themed D&D adventure.

i3-5.jpg


[h=4]#13: The Lost Caverns of Tsojcanth[/h]
By Gary Gygax. "A monster filled labyrinth in the classic mode" said Lawrence Schick.

S4_Lost_Caverns_of_Tsojcanth.jpg


[h=4]#12: The Lost City[/h]
By Tom Moldvay. A module designed by Moldvay to give new DMs experience fleshing out adventures and the inspiration for a 3rd-edition D&D adventure, Masque of Dreams.

B42.jpg


[h=4]#11: The Whispering Cairn[/h]
By Erik Mona. From DUNGEON magazine, the first adventure in the Age of Worms adventure path. An adventure by Erik Mona for D&D 3rd Edition.

Dungeon_AoW_TSR82124_180.jpeg


[h=4]#10: The Isle of Dread[/h]
By David Cook and Tom Moldvay. The first module to focus on wilderness exploration and the first appearance of a D&D world continent. The Isle was later retconned in 4th Edition to be part of the Feywild. Steve Winter described it as "one of the most widely known and played advantures for years".

Isle_of_Dread.jpg


[h=4]#9: The Sinister Secret of Saltmarsh[/h]
By Dave J. Browne and Don Turnbull. The first D&D adventure from the UK. Published in 1981 for AD&D 1st Edition. The abandoned, dilapidated mansion of an evil alchemist. The introduction to an underwater campaign. Ken Denmead of Wired called it "the Scooby Doo episode of D&D modules".

u1-the-sinister-secret-of-saltmarsh.jpg


[h=4]#8: Queen of the Spiders[/h]
By Gary Gygax. A compilation of 7 modules spanning Greyhawk, the Underdark, and concluding in the Demonweb Pits, the abyssal lair of the demonic goddess Lolth.

GDQ1-7QueenSpidersCover.jpg


[h=4]#7: Against the Giants[/h]
By Gary Gygax. The "G" series of modules by Gary Gygax combined into one compilation module. Stephen Colbert commented on this one - "those old Giants modules, those were tremendous", while Wired's Ken Denmead said that [the third is] "the end-all, be-all of hack-fests".

G1-3_Against_the_Giants.jpg


[h=4]#6: Castle Amber[/h]
By Tom Moldvay. A haunted mansion, the all-new brain collector, and demented members of the d'Amberville family. "A decidedly Edgar Allen Poe feel" said Game Examiner's Daniel Nations. Jim Bambra of White Dwarf described it as "an attempt to bring randomness back into D&D."

Castle_Amber_X2.jpg


[h=4]#5: Red Hand of Doom[/h]
By James Jacobs and Richard Baker. The second 3rd Edition adventure on this list. A hobgoblin hoard devoted to Tiamat. Released in 2006, WotC's first D&D adventure for four years since 2002. A massive 128-page adventure and the first D&D adventure to include Designer Notes.

61JBRQAA96L.jpg


[h=4]#4: Tomb of Horrors[/h]
By Gary Gygax. Written to test mighty player characters in the tomb of the demilich Acererak. One of the toughest modules of all time! "Sprinkled... with subtle, insidious, and carefully laid traps" says Don Turnball. SF Site called it " a classic and a mus-have for gamers".

S1ModuleCover.jpg


[h=4]#3: The Keep on the Borderlands[/h]
By Gary Gygax. Explore the Caves of Chaos in this beginner module for the D&D Basic Set. A revised version formed a D&D Next playtest module called The Caves of Chaos. At the time, more copies of this module were printed than of any other scenario.

B2_front.jpg


[h=4]#2: The Temple of Elemental Evil[/h]
By Gary Gygax and Frank Mentzer. An expansion of The Village of Hommlet and a 128-page classic which inspired a novel, a computer game, and a return 25-years later. "Of huge, classic dungeon crawls, this is probably the best" said Lawrence Schick. Even Dungeon Master for Dummies called it "the grandfather of all huge dungeon crawls".

Temple-Cover-Two.jpg


[h=4]#1: Ravenloft[/h]
By Tracy & Laura Hickman. Is this the best D&D adventure of all time? Pubished for AD&D 1st Edition in 1983, playtested for five years by Tracy and Laura Hickman and the inpsiration for an entire campaign setting! A frightening portrait of a vampire. Necromancer Games' Clark Peterson described Strahd as "one of the best villains of all time" and Bill Slavicsek praises it as "the first adventure to mix tone, story, and dungeon crawl". Dungeon Master for Dummies said it "takes the art of adventure to the next level" and author Tracy Hickman certain feels it's "perhaps the best [module] that ever had my name on it".

Ravenloft_I6.jpg

 

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FitzTheRuke

Legend
As I posted above, Madness at Gardmore Abbey is a great adventure, and is 4th ed. The only one I know of that is really, really good from 4th ed.

I missed that one. I've played nearly every 4e adventure (aside from the Dungeon ones) and (though our DMs made them workable) I didn't think any of them were very good as written.

I think it had to do with most of them trying so hard to cram 30 encounters worth of fights (3 levels of play) into only enough story for 8-10 encounters. In other words, they should have had less encounters per story beat.

It's too bad I didn't get to see what Gardmore Abbey was like. Of course, 5e is very easy to translate to, and one of our group already owns it, so it's still possible to get to it in the future...
 

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TarionzCousin

Second Most Angelic Devil Ever
It's too bad I didn't get to see what Gardmore Abbey was like. Of course, 5e is very easy to translate to, and one of our group already owns it, so it's still possible to get to it in the future...
I'm running a modified version of this for my Pathfinder group. They have just arrived in the nearby town and had dinner with the mayor.
 

delericho

Legend
Not a single 4E adventure. That speaks volumes.

Not really - it's a familiarity thing. The 4e adventures got a bad rep after the first few were... poorly received. After that, a lot of people stopped even looking at them. (Not to mention, of course, that lots of people had either avoided 4e entirely and/or dropped it by then.)

So even if there were good adventures later on (and Gardmore Abbey does get good reviews), they're unlikely to ever make a publicly-voted "best of..." list simply because most people have simply never read/run/played them.

(For the same reason, it's a real surprise "The Whispering Cairn" is on this list - it's a good adventure, but I wouldn't have expected it to be so well known.)
 

GregoryOatmeal

First Post
Personally, I'd consider including Lost Mine of Phandelver. It may be new, but I think it's 5E's Keep on the Borderlands.

I'm playing Keep now while running Lost Mine. I played Lost Mine a few months ago.

Pound for pound I'd say Lost Mine plays a little better than Keep. I know it's new, but it's top five at least. It's quintessential D&D.
 

GregoryOatmeal

First Post
I6 Ravenloft is the next one i'm running after Lost Mine. So excited!

Hey! I'm doing the same thing!

Leilon is now Saltmarsh. The bandits that were running Phandalin were basing operations out of the abandoned Saltmarsh mansion. Mount Hotenow may be overrun by fire giants (from Against The Giants - I haven't read that one yet). I'm trying to decide what comes after Ravenloft and before Giants.

I like to give players that sense of history by running the classics.
 


GregoryOatmeal

First Post
So many great memories from the first (and subsequent) times around! But now quick, someone convert them all into 5E for me!

You know it's so much effort to convert things. It really works if you just run em as is. Keep on the Borderlands is a perfect example of this. Just sub out the monsters. I did Ravenloft too (with the beta) and only had to rebuild Strahd the Sunsword. I think I buffed the zombies and skeletons on the fly.

As a rule I'd skim the module, ID monsters that aren't in 5E, and try to find some analogue or sub. You may need to remake boss monsters. Skill DCs you can do while you're gaming. Magic items too. Don't spend too much time - you'll be fine.
 

Morrus

Well, that was fun
Staff member
(For the same reason, it's a real surprise "The Whispering Cairn" is on this list - it's a good adventure, but I wouldn't have expected it to be so well known.)

It was in DUNGEON back when lots of people subscribed to DUNGEON. And Age of Worms as a whole was pretty high profile.
 

Nebulous

Legend
Hey! I'm doing the same thing!

Leilon is now Saltmarsh. The bandits that were running Phandalin were basing operations out of the abandoned Saltmarsh mansion. Mount Hotenow may be overrun by fire giants (from Against The Giants - I haven't read that one yet). I'm trying to decide what comes after Ravenloft and before Giants.

I like to give players that sense of history by running the classics.

I was just going to wrap up Lost Mine and then start a whole new campaign set in the demiplane of Dread. I hadn't considered linking them together, but that's a good idea. There's so many classic modules I missed out on, I'd really like to just bulldoze through them. Impossible, but I can do a few :)
 


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