Psion
Adventurer
Thaniel said:Just what is the rest of the party doing while the rogue is going over every nook and cranny in a dungeon?
If they are smart, setting a guard at the door, waiting for wandering monsters/alerted guards/etc.
Thaniel said:Just what is the rest of the party doing while the rogue is going over every nook and cranny in a dungeon?
Except that you said you make sure the room they charge into is a dead end, so that to go forward they need to find the secret door. That's not wonder, that's just curtailing them to behave the way you want.takasi said:And even as a DM, I don't do it all the time, I just make players question their time management, and I try to add a sense of wonder to every room.
And I don't see it possible.If the mansion is big enough, I see no problem with it if the party is stealthy and rubs out a few people.
But yeah, if they're only supposed to be there for 15 minutes, and that's the DM's goal, then yeah, go for it. I'm just saying that if you want to run a dungeon crawl and are complaining that PCs are rushing through it in an unreasonable amount of time you should consider making the PCs more cautious.
You were the one complaining about going through a dungeon in 15 minutes. Plowing through a dungeon isn't the problem right now - it's hitting one or two encounters, then resting.
I wasn't saying that you had a problem with grapple or 4e - but using it as an example of "If it's not a problem for me, it's not broke, don't fix it" that you seem to be saying.Now wait a minute, when did I become the anti-4E guy? I am looking forward to 4E, honestly!
They havn't said anything about them.So no sneaky traps? Secret doors? Hidden treasure? I find that hard to believe. I like the obvious traps too, but I hope they have both.
Rechan said:Except that you said you make sure the room they charge into is a dead end, so that to go forward they need to find the secret door. That's not wonder, that's just curtailing them to behave the way you want.
Rechan said:And I don't see it possible.
Rechan said:You were the one complaining about going through a dungeon in 15 minutes. Plowing through a dungeon isn't the problem right now - it's hitting one or two encounters, then resting.
Rechan said:I wasn't saying that you had a problem with grapple or 4e - but using it as an example of "If it's not a problem for me, it's not broke, don't fix it" that you seem to be saying.
Rechan said:They havn't said anything about them.
No, I didn't know it was once or twice in a campaign. I got the impression that was the "if PC does x, I do Y" general practice.takasi said:Like I said, it only has to happen once or twice in the history of a campaign to remind players that it can happen. There's nothing wrong with that, is there?
No, I do not.Well not if you're wearing full plate I guess. But if a party wants to sneak around a mansion, take out a few servants and sneak around from room to room looking for valuables, you don't think in a fantasy world like D&D you can have an all night robbery?
Whether you're getting hit with two encounters and then rest, or two encounters and then eight hours of searching followed by rest, you're still hitting two encounters and resting.I'm saying there's nothing wrong with hitting one or two encounters in a day and then resting, because the DM should factor in search times to make a standard delve more realistic.
So you're saying everyone should play your way so it isn't a problem?I'm saying it shouldn't be a problem under the current rules. For me or for anyone. Not the problem of "what do we do for 23 hours and 45 minutes", at least. Search! Loot! You're adventurers for cryin' out loud!
Rechan said:No, I do not.
Rechan said:Whether you're getting hit with two encounters and then rest, or two encounters and then eight hours of searching followed by rest, you're still hitting two encounters and resting.
Rechan said:Hell, the mage could sit on a bench for 8 hours while everyone else ransacks the place, and that could qualify as "rest" for him.
Rechan said:So you're saying everyone should play your way so it isn't a problem?
Rechan said:What happens if you're in the wilderness, the Plane of Shadow, behind enemy lines, or any number of "Dangerous locations that don't have treasure stuffed into every tree stump for searchin'"?
The goblin cave or the giants' cave isn't going to be a trapathon or have gems stuffed up frog butts.
takasi said:I'll admit I have run a 15 minute workday in D&D. However, it was the result of playstyle.
In the past few years, however, I've encouraged players to take 20 on every single five foot square they find. It takes 2 minutes per square to do this. The average dungeon I run players through has about 500 squares. They normally rest once per dungeon.
How do I encourage them? Traps. Secret doors. Treasure. I hide them all over the place and in squares that wouldn't be obvious.
A side effect is that this makes players very cautious on when to use spells that last a minute, 10 minutes or an hour per level. They have to look at the size of the room and gauge how long it's going to take. And if they barrel into another room because the "clock is ticking" on a buff, that's usually when a trap that required taking 20 to find it goes off (and usually on the guy who didn't follow the rogue's footsteps exactly) or the party runs into a dead end and has to backtrack to find a secret door.
In 4th edition, I hope they take into account the amount of time it should take to thoroughly check for traps. For me that's what normally makes a party rest, not daily resources.
What about you?
takasi said:I'll admit I have run a 15 minute workday in D&D. However, it was the result of playstyle.
In the past few years, however, I've encouraged players to take 20 on every single five foot square they find.
Remember that taking 20 doesn't mean the table sits around for 2 minutes of gametime.
FYI, the FAQ disagrees with you.(Psi)SeveredHead said:It isn't legal by the rules, either. Taking 20 assumes that nothing bad can happen to the PC making the skill checks, but rolling a natural 1 while searching for a trap means the rogue didn't see the trap and set it off. In this way of playing, the PCs are setting off every trap in the dungeon!
Henry said:Truthfully, we never saw the "15 minute workday" because our groups always measured our firepower against whatever it was we were fighting. We didn't go "all out back-to-the-wall" unless the enemy proved that's what we needed to do. Miss on a roll of 19? Time to break out the spells. Sucked up a magic missile like it was mother's milk? Time to break out the Assay Spell resistance. Fireball made it wince? Time for the empowered Force Orb. If we did have an exceptional circumstance that mandated we use all we had, then we took the rest and moved on. Only in situations where we had a time limit did it make for lots of soul-searching about casting a spell.