I will say that it shocked me when I first encountered the 15-minute work day. Was playing Shackled City with a new group RL. The 5th level group had came into a complex, killed two guards who sounded the alarm (in the process the party used a wildshape and two spells) and then said "Welp, we're going to rest."
Meanwhile, everyone in the complex went into lockdown, prepping for an invasion. In the second encounter after we "broke camp", we came across the BBEG of the complex, resulting in two character deaths (one of them mine) and the survivors retreating after the BBEG wiped the floor with them. The response from the team was "Well, we didn't expect to find her on the first DAY! We were going to REST".
Except that the entire party kept going "We're not checking every door, we're looking specifically for the boss." So in practice they're looking for the express lane to the bad guy, while they don't intend to find the boss until after Rest 2 or 3.
I wanted to hit my head against a wall.
Meanwhile, everyone in the complex went into lockdown, prepping for an invasion. In the second encounter after we "broke camp", we came across the BBEG of the complex, resulting in two character deaths (one of them mine) and the survivors retreating after the BBEG wiped the floor with them. The response from the team was "Well, we didn't expect to find her on the first DAY! We were going to REST".
Except that the entire party kept going "We're not checking every door, we're looking specifically for the boss." So in practice they're looking for the express lane to the bad guy, while they don't intend to find the boss until after Rest 2 or 3.
I wanted to hit my head against a wall.
Last edited: