Dark Eternal
First Post
hong said:
I assume that's 198 hp? Max on 19d10 + 19x4 is 266.
You are correct. My error.
Your guys must have been really unlucky or really overconfident. Looking at those stats, I don't think he's that twinked out at all. Okay, he's 19th level and has gear to match, but a reasonably strong 15th-18th level party should have been able to take him down.
Which was exactly what I thought would happen. The party should have been able to beat him. I think "really unlucky" is a pretty accurate description.
Originally posted by Harlock
As a player that is one thing I hate more than anything. You're the DM, you pick the encounters. You beat the players into a bloody pulp, then you nerf it? I hate TPKs but I hate contrived critter nerfing even more.
My players (and I, for that matter) feel exactly the same way. As much as the total party kill may have sucked, they would have been even less happy if I had suddenly altered reality to save them. The players knew how badly their rolls were sucking. They knew that they were screwed. They would have really hated it if I had invoked Deus Ex Mechana to pull their fat out of the fire. So... they all died. Somehow, that doesn't seem very good, either.
Originally posted by jdavis
TPK's happen but I have a friend who quit gaming over stuff like that, you work on a character for over a year to get them up to that level and then bam they are gone in a meaningless encounter. It gets frustrating for players, personally I never TPK a party (I always work in a backdoor or a way out for myself if things go wrong). In this situation they just blew it but it's always good to let at least one player escape/only be knocked unconsious so he can resurrect the rest. You get the same effect but don't destroy your campaign.
Now, this is exactly the kind of thing I was looking for. Somehow, I never even thought of this... I could have simply let everyone take a break after the battle, then called them back to the table, picked one player, and said "Your character stabilized, and the next morning, you wake up with one hit point." Damn, I wish I'd thought of this! I would have still made quite an impression, but my campaign could have continued.
Thanks!
Originally posted by Malin Genie
With only a +12 Will save I'm very surprised no-one just threw a Hold Monster/Feeblemind/Dominate Person/Hold Person/etc on him.... an 18th level party should be able to manage decent DCs...or grapple (the -4 size penalty will hurt him, and he can only attack with one weapon while grappled) or both....
Oh, it was tried. Believe me. And with only a +12 Will save, Ragu still made both saving throws in question - one vs. a Greater Command, if I recall correctly... the other against a death spell of some kind - can't remember which one off the top of my head. I'm telling you, the dice worshipped Ragu that night.
Originally posted by Mustrum Ridcully
Speaking of size - until now, no one mentioned that he could not use the Luck Blade or the evil Sunblade as a finessed weapon. The Short Sword isn`t a light weapon for a goblin (size of weapon and character is small), so Weapon Finesse (Short Sword) is "illegal".
I completely forgot to mention this on his stat block; thanks for bringing it up. I allowed Ragu to finesse the short swords simply because I had allowed one of the pc's to talk me into letting him finesse a longsword, as an exceptional case. I feel that any exceptional circumstances that players can use for their pc's should also be able to apply to exceptional npc's... so Ragu (who by goblin standards is VERY exceptional) seemed a natural for the same special case.
Originally posted by NewJeffCT
I just think it's funny his name is "Ragu" - did you tell them the goblin was named after a brand of spaghetti sauce?
They named a spaghetti sauce after my goblin??
(

Originally posted by Al
What surprises me is that the PCs had no backup plan. As the old maxim goes, if you have no backup plan, you have no plan at all.
Where were the Clones?
Where were the Contingency Teleports?
Where were the last minute Miracles?
Personally, the goblin seems to be not particularly powerful. Unless he had absurdly good luck, there is no reason why the party should have survived. For one, unless you have houseruled Harm, that's the best place to start...
The spellcasters were the first to go down - the battle would probably have taken a completely different turn, otherwise. As for backups, the party had used up most of their backup resources in the battle the previous session. I considered it one of the signs that they were getting cocky when they decided there was no reason to take the time to reset/renew their safety nets before going back for the treasure. Guess they'll know better next time.

Originally posted by Dark Dragon
Hmm, seems that the party encountered some sort of a Yoda goblin - and where so impressed that they weren't able to use some good spells and combat tactics...or were they low on spells, hps, gear?
You know, I never even thought about Yoda until you said that. Damn, but that would have been a great way to give the players a visual idea of what Ragu looked like in action. Missed opportunity... *sighs*
They were fully restocked on spells, hp & such at the beginning of the encounter. Their luck was just that bad. Poor fools.
Thanks for the stories, everyone - it really is nice to know that these things don't just happen to me! I particularly liked the story of the pc's who took the trouble to go all the way back to town for their impending TPK, Al - that one just makes me shake my head sadly...