rogueattorney
Adventurer
Part of the problem with a 1e v. 2e debate is that a lot of the problems that 1e fans have with 2e were extant with latter (1984-ish to 1988) 1e. Specifically, the product trends typically thought of as "2e" (source books and new rules over adventures and play aids, quantity over quality, linked event-based adventures in specific game worlds over one-shot site based modular adventures, in-depth world sources over skeletal frame works) all began with late 1e.
So a lot of the panning of 2e supplemental products can be used to criticize late 1e. However, it is my opinion that 2e never had the good quality run of products that 1e had from '78 to '82, where you could feel pretty safe in buying everything that came out.
One of my particular problems with 2e was that two of the three core books were horrible. The PHB is what it is. Sure, there were a lot of changes, but the overall mechanics are about the same. The DMG, on the other hand, is a big list of magic items and 200 pages of uselessness. The original Monstrous Compendiums were a design disaster. I had dropped out of 2e by the time they finally rectified the situation in the mid-90's with the Monstrous Manual.
So a lot of the panning of 2e supplemental products can be used to criticize late 1e. However, it is my opinion that 2e never had the good quality run of products that 1e had from '78 to '82, where you could feel pretty safe in buying everything that came out.
One of my particular problems with 2e was that two of the three core books were horrible. The PHB is what it is. Sure, there were a lot of changes, but the overall mechanics are about the same. The DMG, on the other hand, is a big list of magic items and 200 pages of uselessness. The original Monstrous Compendiums were a design disaster. I had dropped out of 2e by the time they finally rectified the situation in the mid-90's with the Monstrous Manual.