1st edition modules to make a complete campaign


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I agree that Lost Caverns of Tjojcanth and the Forgotten Temple of Tharizdun would make a better interlude between Temple of Elemental Evil and Against the Giants. I also agree that Queen of the Demonweb Pits is a somewhat poor (and unnecessary) end to the Vault of the Drow series.
 

Whizbang Dustyboots said:
Anyone know what Shadowlands was going to be about?

I asked Gary about this on one of his Q&A threads maybe a year ago. He said it was to be a collaboration with (IIRC) Skip Williams, but that after a fair amount of preliminary work it was scrapped in his exodus. As it was a collaborative effort, he did not feel comfortable discussing it independently, and that's as far as it went.

The blurb in the 1986-or-so catalog mentioned the Plane of Shadow and a wedding there, not sure if I still have the thing burried somewhere around here. I think it was indicated for levels 18+, similar to WG6. I was definitely intrigued.
 



As an alternative to the Gygaxian classics, you might also want to try a run of other popular 1e adventures. This sequence is basically a series of three mini-series. There is no immediate link between each series, but each is a strong storyline in its own right.

U1 - Sinister Secret of Saltmarsh
U2 - Danger at Dunwater
U3 - The Final Enemy
I3 - Pharaoh
I4 - Oasis of the White Palm
I5 - Lost Tomb of Martek
I12 - Egg of the Phoenix

You can intersperse this sequence with I6 Ravenloft, I10 House on Gryphon Hill and any of the S series, as needed. All combined. these will take characters from 1st to 12th level or thereabouts. I've used these adventures a few times - they are strong in plot and action with plenty of memorable elements. If you build an elemental connection as they progress, they culminate quite well with I12.
 

Don't forget some of the Dragon classics of that time, particularly "Baba Yaga's Hut" and "Aesirhamar," both good high-level adventures that could help fill the gap in getting to WG6 (which in my experience requires characters of at least 17th level or so).
 


For a 1e module campaign, I would use:

U1 Sinister Secret of Saltmarsh (I don't like the rest of the series, but U1 is a solid 'intro' module) [Levels 1-3]
L1 Secret of Bone Hill (perhaps combine U1 & L1 into a single module -- have Restenford replace Saltmarsh) [levels 2-4]
UK2 The Sentinel [levels 2-4]
UK3 The Gauntlet [levels 3-5]
UK4 When A Star Falls [levels 3-5]
UK1 Beyond the Crystal Cave [levels 4-7]
I2 Tomb of the Lizard King [levels 5-7]

... and then WG4 (Lost Temple of Tharizdun) and the GD series (replacing Q with the 'Isle of the Ape').
 

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