dcollins said:
It's spelled "losing" or "lose".
I've been on cold medicine all week. It was a type-o rather than a spelling error. My apologies regardless.
... (We now return you to your regularly scheduled thread already in progress) ...
dcollins said:
It's spelled "losing" or "lose".
Malin Genie said:I would always recommend protection from evil or magic weapon as two first-level spells all clerics should memorise at first level.
And magic weapon -- yes, perfect. I was under the impression though that their weapons were gone as well with their other equipment so _if that is the case_ then that would be the only reason not to prepare this spell.
fba827 said:
I did not mention protection from evil (while an excellent spell if your enemies are evil) it offers nothing if your enemies are other alignments. Considering the low nuber of slots available, I would suggest that they be prepared for maximum versilitiy and utility.
fba827 said:
And magic weapon -- yes, perfect. I was under the impression though that their weapons were gone as well with their other equipment so _if that is the case_ then that would be the only reason not to prepare this spell.
Yes, we lost all the weapons. But we are going to see if we manage to get clubs and slings for free: they cost 0gp, but probably the DM will rule for a time-costly Craft check.
Hypersmurf said:
"Craft: If the result times the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one half or one third the time, and so on."
The DC of making a sling is not given, but let's say 12. With a -2 for improvised tools and no skill ranks, you can Take 20 for a result of 18. Thus, in 20 weeks, you could make 216 sp worth of slings.
But the cost of a sling is 0sp. 216sp is an infinite number times 0sp, so you've completed your sling in an infinitessimal fraction of 20 weeks... ie, no time at all.
Same goes for a club.
Have fun!
-Hyp.
I know that Craft requires a time which depends with the items' cost. I don't know if there is a minimum time of 1 day per item. I know our DM will rule0 for it if such a min does not exist.
Hypersmurf said:
The minimum time you roll for is one day, but if the value your check indicates exceeds the value of the item, the crafting takes less than one day.
The one-day-per-item minimum refers to the Craft feats - magic items - not the Craft skill.
As for a rule 0 - a one day minimum for "Pick up that chunk of firewood!" sounds absurd to me, but it's up to your DM
-Hyp.