1st-Level Monster Conversions

EDIT: The revised-to-MM3-standards version of the black centipede, along with several other stat blocks, is later in this thread.

BLACK CENTIPEDE--- Level 1 Skirmisher
Small natural beast--- XP 100
---
Initiative +6; Senses Perception +x, special senses
HP 32; Bloodied 16
AC 15; Fortitude 14; Reflex 15; Will 11
Speed 7
---
[Melee basic] Bite (standard; at will) Poison: +6 vs. AC; 1d10+3 damage plus followup attack: +4 vs. Fortitude; ongoing 5 poison damage.

Skittering Shift (move; at will): The black centipede shifts 4 squares.
---
Alignment unaligned; Languages -
Skills Stealth +9
Str 11; Dex 18; Wis 11
Con 16; Int 1; Cha 4
---
Equipment armor, shield, weapon, other gear
 
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EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.

KRENSHAR HOUND--- Level 1 Brute
Medium natural beast--- XP 100
---
Initiative +2; Senses Perception +x, special senses
HP 35; Bloodied 17
AC 15; Fortitude 11; Reflex 14; Will 14
Speed 7
---
[Melee basic attack] Bite (standard; at will): +4 vs. AC; 2d6+3.

Frightful Visage (minor; encounter) Fear: The krenshar pulls back its face, revealing its skull beneath to terrify its enemies. Close burst 2. +2 vs. Will. Hit: Push target four squares and target is dazed (save ends).
---
Alignment unaligned; Languages -
Skills
Str 17; Dex 14; Wis 14
Con 15; Int 5; Cha 10


KRENSHAR RAVAGER--- Level 4 Soldier
Medium natural beast--- XP 175
---
Initiative +3; Senses Perception +x, special senses
HP 57; Bloodied 28
AC 20; Fortitude 17; Reflex 16; Will 16
Speed 8
---
[Melee basic attack] Bite (standard; at will): +8 vs. AC; 1d10+4.

(Melee) Ravaging Attack (standard; at will): +8 vs. AC. Hit: 1d10+4 and make a followup attack (+4 vs. AC; 1d10+4 and target is knocked prone).

Frightful Visage (minor; encounter) Fear: The krenshar pulls back its face, revealing its skull beneath to terrify its enemies. Close burst 2. +9 vs. Will. Hit: Push target four squares and target is dazed (save ends).
---
Alignment unaligned; Languages -
Skills
Str 20; Dex 16; Wis 16
Con 17; Int 5; Cha 10
 
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MUDMAN--- Level 1 Controller
Medium elemental humanoid--- XP 100
---
Initiative -1; Senses Perception +0, darkvision
HP 21; Bloodied 10
AC 15; Fortitude 14; Reflex 11; Will 12
Resist weapons 5
Speed 4
---
[Ranged basic] Mud Ball (standard; at will): Range 5/10; +6 vs. Reflex; 1d6+3 and target is slowed (save ends). First failed save: Target is immobilized (save ends). Second failed save: Target is restrained (until escape; requires Athletics check, DC 20).

[Melee basic] Mud Bludgeon (standard; at will): +6 vs. AC; 1d6+3 and target is slowed (save ends).

Clay Storm (standard; encounter): Burst 2 within 5; +4 vs. Reflex; Hit: 2d10+3 and target is immobilized (save ends; first failed save: target is restrained until escape, requires Athletics check, DC 20). Miss: Half damage and target is slowed (save ends).
---
Alignment unaligned; Languages -
Str 17; Dex 8; Wis 10
Con 15; Int 2; Cha 1

Note: I used these guys on a 1st level party last night (13 Nov 09), and after that experience, I've concluded that "resist weapons 5" is worth about a reduction in hit points; so I valued it at 10 hps and reduced these guys accordingly.
 
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the Jester said:
MUDMAN--- Level 1 Controller
Medium elemental humanoid--- XP 100
---
Initiative -1; Senses Perception +x, special senses
HP 31; Bloodied 15
AC 15; Fortitude 14; Reflex 11; Will 12
Resist weapons 5
Speed 4
---
[Ranged basic] Mud Ball (standard; at will): Range 5/10; +6 vs. Reflex; 1d6+3 and target is slowed (save ends). First failed save: Target is immobilized (save ends). Second failed save: Target is restrained (until escape; requires Athletics check, DC 20).

[Melee basic] Mud Bludgeon (standard; at will): +6 vs. AC; 1d6+3 and target is slowed (save ends).

Clay Storm (standard; encounter): Burst 2 within 5; +4 vs. Reflex; Hit: 2d10+3 and target is immobilized (save ends; first failed save: target is restrained until escape, requires Athletics check, DC 20). Miss: Half damage and target is slowed (save ends).
---
Alignment unaligned; Languages -
Str 17; Dex 8; Wis 10
Con 15; Int 2; Cha 1

Nice. I did one almost like this one (sans the 'clay storm' power), but made it Level 2. Also did a higher level Mud Man Mauler that grabs a foe and sticks it into its muddy form.
 

Grazzt said:
Nice. I did one almost like this one (sans the 'clay storm' power), but made it Level 2. Also did a higher level Mud Man Mauler that grabs a foe and sticks it into its muddy form.

Great minds and all that. :)

I'm hoping that you guys are eventually gonna do a Tome of Horrors 4e?
 


Grazzt said:
Yessir. Already in the works actually.

Sweeeeet. :cool:

The original ToH was one of my firstest bestest 3rd party publisher purchases. Man do I love that book. With all the stuff left out of the MM1, there is plenty fertile ground for you to harvest.

BUT WotC has taken back the berbalang!
 

EDIT: Spiders are updated here.

GREY SPIDER--- Level 1 Lurker
Small natural beast (spider)--- XP 100
---
Initiative +8; Senses Perception +2; tremorsense 5
HP 36; Bloodied 18
AC 16; Fortitude 13; Reflex 15; Will 13
Speed 6, climb 6 (spider climb)
---
[Melee basic] Bite (standard; at will) Poison: +6 vs. AC; 1d10+3 damage plus ongoing 5 poison (save ends).

[Melee] Surprise Attack
(standard; when grey spider has combat advantage) Poison: +10 vs. AC; 1d10+3 damage plus ongoing 5 poison (save ends).

Scuttle (move; recharge 5 6): The grey spider shifts four squares.
---
Alignment unaligned; Languages -
Skills Stealth +9
Str 10; Dex 19; Wis 14
Con 14; Int 3; Cha 7
 
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EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.

AL-MI’RAJ--- Level 1 Minion
Tiny fey beast--- XP 25
---
Initiative +5; Senses Perception +6, low-light vision
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 13; Reflex 15; Will 13
Immune poison
Speed 7
---
[Melee basic] Horn (standard; at will): +5 vs. AC; 3 damage and target is pushed one square.

Fey Step (move; encounter) Teleportation: The al-mi’raj teleports up to 8 squares.
---
Alignment unaligned; Languages -
Skills Nature +0, Perception +6
Str 6; Dex 17; Wis 12
Con 13; Int 1; Cha 9
 
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EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.

KAORTI RIBBONSLICER--- Level 1 Soldier
Medium aberrant humanoid--- XP 100
---
Initiative +5; Senses Perception +0
HP 27; Bloodied 13
AC 15; Fortitude 12; Reflex 15; Will 13
Resist poison 10
Weakness reality burn
Speed 6
---
[Melee basic] Ribbon Lash (standard; at will) Weapon: Requires ribbon dagger; reach 2; +6 vs. AC; 1d4+3 damage and target is dazed (save ends).

[Area] Unreality Blast
(standard; encounter) Psychic: Blast 4; +4 vs. Will; Hit: 2d10+3 psychic damage and target is stunned (save ends). Miss: Target is dazed (save ends).

Reality Burn: A kaorti in the material world that is not protected by a resin suit suffers 1d10 points of necrotic damage per hour and cannot regain hit points or gain temporary hit points.
---
Alignment unaligned; Languages Kaorti
Skills Arcana +5, Intimidate +6
Str 7; Dex 17; Wis 11
Con 11; Int 14; Cha 13
---
Equipment resin suit, ribbon dagger


KAORTI WEIRDCASTER--- Level 4 Artillery
Medium aberrant humanoid--- XP 175
---
Initiative +5; Senses Perception +2; darkvision
HP 53; Bloodied 26
AC 18; Fortitude 14; Reflex 17; Will 16
Resist poison 10
Weakness reality burn
Speed 6
---
[Melee basic] Unnatural Touch (standard; at will) Necrotic: +9 vs. Reflex; 1d6+4 necrotic damage and the target is dazed until the end of the kaorti weirdcaster’s next turn.

[Ranged basic] Unreality Bolt (standard; at will) Necrotic: Range 20; +9 vs. Reflex; 2d8+4 necrotic damage.

Reality Twist (immediate interrupt; when the kaorti weirdcaster is hit by an attack; encounter): Reroll the attack that triggered Reality Twist. After the attack resolves, the kaorti weirdcaster shifts 2 squares.

Reality Burn: A kaorti in the material world that is not protected by a resin suit suffers 1d10 points of necrotic damage per hour and cannot regain hit points or gain temporary hit points.
---
Alignment unaligned; Languages Kaorti
Skills Arcana +11
Str 7; Dex 17; Wis 11
Con 13; Int 19; Cha 15
---
Equipment resin suit


KAORTI REAVER--- Level 6 Brute

Large aberrant humanoid--- XP 250
---
Initiative +5; Senses Perception +x, special senses
HP 90; Bloodied 45
AC 18; Fortitude 18; Reflex 18; Will 18
Speed 6
---
[Melee basic] Ribbon Strike (standard; at will) Weapon: Requires ribbon whip; reach 2; +9 vs. AC; 2d8+4 damage and the target is pushed 2 squares.

[Area] Cloud of Dissipation
(standard action; encounter) Psychic Zone: Burst 3 within 8; creates a zone of strange colors and swirling gas that persists until the end of the encounter; the cloud attacks each creature moving into it or that starts its turn in it: +5 vs. Will; 3d8+4 psychic damage and the target is dazed (save ends). Kaorti are immune and do not suffer reality burn while within the zone.

Reality Twist
(immediate interrupt; when the kaorti reaver is hit by an attack; encounter): Reroll the attack that triggered Reality Twist. After the attack resolves, the kaorti reaver shifts 2 squares.

Reality Burn: A kaorti in the material world that is not protected by a resin suit suffers 1d10 points of necrotic damage per hour and cannot regain hit points or gain temporary hit points.
---
Alignment unaligned; Languages Kaorti
Skills
Str 19; Dex 14; Wis 11
Con 20; Int 14; Cha 14
---
Equipment resin suit, ribbon whip
 
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