Mathew_Freeman
Adventurer
the Jester said:This was an interesting one. I considered having it be a minion, because I just couldn't justify a parrot having 25-30 hp. Instead I did exception-based design, and just halved the normal hp total it should have while simultaneously increasing some of its defenses and giving it a good defensive ability. I'd love some feedback on this one, if anybody has any to give.It's not a viable threat on its own, but with other monsters to follow up against disabled pcs, it seems about right to me.
COROLLAX--- Level 1 Controller
Tiny natural magical beast--- XP 100
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Initiative +3; Senses Perception +0
HP 14; Bloodied 7
AC 17; Fortitude 13; Reflex 19; Will 14 (plus see Distorting Halo)
Speed 2, fly 10
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[Melee] Claws (standard; at will): +6 vs. AC; 1d4 damage.
[Area] Blast of Colors (standard; recharge 5 6) Illusion: Close blast 4; blind creatures are immune, targets all others; +3 vs. Will; Hit: target is dazed and slowed (save ends both); Miss: target suffers -2 to all defenses until the end of the corollax’ next turn.
Distorting Halo (immediate interrupt; when hit by an attack) Illusion: The attack misses. The corollax shifts 2 spaces. Until the beginning of its next turn it gains +2 to all defenses.
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Alignment unaligned; Languages -
Skills Acrobatics +8
Str 1; Dex 17; Wis 10
Con 13; Int 3; Cha 16
I'd possibly suggest that the distorting halo is made an encounter power, perhaps with a recharge otherwise this little guy is going to be almost impossible to kill!