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1st time Barbarian, Help!

That's fine. I would not get that totem power, though. You lose totem powers while confused, so you'd only get to use it to avoid going into confusion to begin with, not to end it. That seems way too little a benefit to spend your rage power on to me. Also, you won't always be level 4. Right now, DC is 11 (10 +2 level -1 cha), if you are able to lower your cha to 7 you could make it DC 10. Anyway, you have +2 wisdom, +2 morale bonus from raging, and a +1 cloak of resistance is dirt cheap (1000 gp). That's a +5 will save bonus and you don't even have a base will save bonus! Next level, Fighter 3, it'll go up by another 1. The DC will never increase unless you raise cha. Don't throw too much at the problem, the save will be "don't roll a 1" in relatively short order.

Ah, didn't realize the totems went away when confused guess I completely missed that part while reading it. I think you are correct from the other post about taking the horn attack. I'll see if the DM will allow me to buy the cloak of resistance or not to get that added WILL bonus. I may go with Iron Will/Improved for a little bit until I can get something else that I will then retrain into though by the time I get both of them it may not even be worth getting them to retrain. I don't plan on going any more into barbarian so the DC going up should be a problem and I've already rolled up my stats and love them so I can't really take from my CHA anyhow.


The crit feats work for a Fighter, but won't be an option till like level 10 anyway. Vital Strike will help your damage on rounds you can't full attack, but it is inferior to full attacking when you can do that. WWA requires too many feats: IMO. Dodge, Mobility, Spring Attack, and Expertise. And you can only attack each person once, you're better off focus firing on one enemy at a time till he's dead. If they're weak enough to die in one hit by the time you get WWA, they're not really a threat ( to you, anyway), and you could just as easily use Combat Reflexes and AoOs to wipe them out as they run past you to the actual squishy PCs.

So it sounds like just drop the WWA idea and focus on the other things I can get until crit feats are open to me.


Basically. You're the tank. Step Up helps you stay on someone so they can't get away. Not only archers, but also casters and reach weapon users. The other feats make it even better (Following Step; Step Up and Strike) but aren't as needed. Take it as a Fighter bonus feat. If your DM doesn't seem ot use enemies that require it at all, retrain it at Fighter 4 for something else.
Lunge is amazing, definitely take it at level 6 or soon after.
Strike Back sucks, IMO you should be able to do that already, and it's just not worth readying for. Most of the time, Lunge will solve your inferior reach problems just fine. It also requires +14 BAB anyway.

Oh I like that Step Up/Following Step/Step Up & Strike! I'll make sure to pick up Lunge and drop any thoughts of Strike Back.

Other feats...I definitely think Penetrating Strike is worth it when you hit Fighter 12. Nimble Moves may be useful to you so you can always 5 ft step. If you have Furious Focus anyway, I think getting Dreadful Carnage at level 11 (and suddenly pumping points into Intimidate, if you'd been ignoring it till then) is worth a feat. Even if your check modifier isn't that good, just the CHANCE to demorazlize everything within 30 ft every time you drop someone is pretty good!

I'll grab that PS @ 12 and really think about Nimble Moves as difficult terrain could play a big part in the campaign in certain places. We've already done some dungeon crawling where the terrain was a factor. I kind of like the idea of that Dreadful Carnage too, I may have to add that to my list of things to get.

The way this is shaping up, you may want to be a Half-Elf. They can trade their Skill Focus feat for an extra +2 will saves on top of your Iron Will (or you could drop Iron Will and Imp. Iron Will feats and use that instead). They also get a racial +2 on saves against enchantment "spells and effects." Confusion IS an enchantment effect... ;)
Half-Elf also means you don't lose out on favored class bonus for the barb levels.

I don't think I want to go the Half-Elf route as it wouldn't really fit with what I want to do with my character, it's a good suggestion though because that would be nice to have those extra saves. I'll just have to figure out something else for that problem be it magical items (per DM approval) or just tough it out and make sure everyone is well back from my character when he rages. I'll rage more tactically not every time I go into battle so that I don't end up one-shotting the witch or oracle.
 

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