1UMF: Predator; Good & Evil in the Garden of Evil now w/pc creation


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character creation updated so u can begin to make your predator pc

go ahead & post your pc here---i'll make a rogues gallery later when pcs are finalized
 



I'm thinking I may take the pilot position if that is alright. Now on to a couple more questions:
1) What advance/prestige classes are we limited to?
2) Out mutation points went away correct?
3) Any guidelines as far as how many MP our racial deal should be worth?
 

Mithran said:
I'm thinking I may take the pilot position if that is alright. Now on to a couple more questions:
1) What advance/prestige classes are we limited to?
2) Out mutation points went away correct?


1)any except the 'hunter types' in the predator game book
2)yes
 



Code:
[B]Name:[/B]   Jehdin Thwei "Lone Blood"
[B]Class:[/B]  Fast 2\Battle mind 2
[B]Race:[/B]   Yautja(Predator)
[B]Size:[/B]   Medium
[B]Gender:[/B] Male

[B]Str:[/B] 18 +4    [B]ECL:[/B]      9        [B]XP:[/B] Some
[B]Dex:[/B] 22 +6    [B]BAB:[/B]     +4        [B]HP:[/B]  (4d8+12)
[B]Con:[/B] 16 +3    [B]Grapple:[/B] +8        [B]Reputation:[/B] 1
[B]Int:[/B] 20 +5    [B]Speed:[/B]   30'       [B]AP:[/B] 
[B]Wis:[/B] 16 +3    [B]Init:[/B]    +6        
[B]Cha:[/B] 6  -2    [B]ACP:[/B]     -0         

                   [B]Base     Eqipment  Dex  Natural Class  Total[/B]
[B]Armor:[/B]             10       +0        +6   +2      +6     26
[B]Touch:[/B] 22              [B]Flatfooted:[/B] 20

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +3          +9
[B]Ref:[/B]                       5    +6          +11
[B]Will:[/B]                      3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Occupation:[/B]       Lone Wolf(Pilot, Treat injury, archaic weapons)
[B]Talents:[/B]          Evasion
[B]Feats:[/B]            Endurance, Archaic Weapons prof, Personal firearms,
two weapon fighting, Wild Talent, Heroic surge, Weapon finesse(wrist blade)
[B]Mutations:[/B]        Telekenetic mind, Telepathy;
[B]Racial abilities:[/B]
Energy resistance(5):
To fire, electrical, acid, and radiation damage.
Darkvision (Ex):
Yautja can only see in one spectrum of light, infrared.
Yautja can see in the dark up to 60 feet. Darkvision is black and white
only, but it is otherwise like normal sight, and yautja can function just
fine with no light at all.
Light Sensitivity (Ex):
Yautja are dazzled in bright sunlight or within
the radius of a daylight spell.
Atmospheric Intolerance:
For every 10 minutes for which a Yautja goes without using a breather,
their physical attributes reduce by 1. Spending 10 rounds on a breather
will return 1 point lost from each of the physical attributes.
–5 penalty to all diplomacy checks.

[B]Skill Points:[/B] 66(+10)  [B]Max Ranks:[/B] 10/5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis               8    +3   +0     +11
Balance                    6    +6   +0     +12
Climb                      6    +4   +0     +10
Concentration              6    +3   +0     +9
Escape Artist              6    +6   +0     +12
Hide                       8    +6   +0     +14
Jump                       8    +4   +2     +14
Listen                     0    +3   +2     +5
Move silently              8    +6   +0     +14
Pilot                      10   +6   +0     +16
Treat Injury               8    +3   +0     +11
Tumble                     8    +6   +0     +14

[B]Equipment:               Cost  Weight[/B]
XXXX                     XX     XXlb
XXXX                     XX     XXlb
XXXX                     XX     XXlb
XXXX                     XX     XXlb

[B]Total Weight:[/B] XXlb      [B]Wealth:[/B] XX

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   300   1500


PP/day: 3   Wild Talent: Detect psionics
Powers discovered: 0th- Far punch, Lesser natural armor, Verve;



[B]Age:[/B]    30
[B]Height:[/B] 6'10"
[B]Weight:[/B] 260lb
[B]Eyes:[/B]   Black
[B]Hair:[/B]   Black
[B]Skin:[/B]   Grey

[B]Appearance:[/B] Jehdin is outwardly very similar to other Yautja save
two main things, his skin is grey and he has no characteristic dreadlocks.
His hair is braided into one braid that ends at the base of his neck.

[B]Background:[/B] Perhaps Jehdin's clan was killed, perhaps he was exiled
from the clan, perhaps his clan was called something... just on the edge of
memory. All Jehdin knew is one day he woke up, there was no history no
clan no hunters code, he simply was. Jehdin also simply had powers, both
telekenetic and telepathic, using them came naturally. When Jehdin first
awoke he surprised himself by using his telekenetic power, he hadn't known
about it before he used it reflexively.

Jehdin doesn't search for his past, it is in the past it doesn't matter.
He does search for key's to his powers and how they work. Since Jehdin
awoke he has relearned certain Yautja practices.

I know telekenetic mind and telepathy have a total MP cost higher than the
Enlarged Form mutation but I hope it will be alright as I don't think these
are terribly powerful.

Also a note on background: I was unsure as to what exactly the strike team
was or how it recruited and what-not so I wrote a simple amnesia type thing.
If I get a bit more information on the strike team I will be able to write
a more in depth background, or I can stick with this.
 

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