First of all, I was talking about whether or not healing felt special. The fact (?) that most groups didn't use CLW wands is besides the point: healing has never been special at all, and the CLW wand is just icing on the cake of blandness.
As for the rest of your quote... I have no idea what you're even talking about. Why would you dread being healed? If your friend slings a heal your way, doesn't that imply you're hurt? And if you're hurt, don't you want to get better? Hoarding surges won't do you any good if you're dead. And also, you can refuse to take advantage of a beneficial spell being aimed at you. Nobody can heal you against your wishes. Why are these healers you're talking about using up all your surges in a single fight? Why are your healers "competing" for the surges, when they don't need to spend any actions or powers on somebody who's already been healed by their colleague just before their turn came up?
I'm sorry to say this, but I've played 4e a lot, including running 3-day marathon sessions every year... but are you quite sure you guys weren't misunderstanding something? Because what you describe sounds nothing like 4e.
Well IT HAPPENNED.
Well, this was just my second time playing 4e and we were a bunch of 4e noobs (the first time it was with more experienced players and DM, the DM was very good at handling skill challenges) as such the material was restricted to just phbs. Seeing I needed to understand more about the game to propperly play a leader, I decided to play out of my comfort zone and build a defender.
We played a couple of encounters and they worked well, during those fights I took very little damage and decided not to expend surges. Then the party grew, including a couple more leaders another defender and a pair of extra strikers, nothing wrong there.
First fight after that was a little more difficult, and I had to use two surges, one for Comeback strike and one in the short rest, I still wasn't at full health, but the damage I had was so small I thought it didn't justiffied another surge. Then we entered another room and had to fought a pair of elites plus minions and then things got nasty...
First round I go and mark one of those two, setting up the rogue for flanking, then the first leader dropped a heal on me to bring me up to full, then the minion closes and hits me, then next leader drops another heal on me, then my mark attacks and hits me, next leader drops another heal to bring me to full.
The following round a similar pattern repeated, with the leaders taking turns to use my surges (notice that only one surge per round would have been enough to keep me over bloodied). Then elite uses a rechargable power on me and severely damages me, Now I'm bloodied and with no surges left to use my own panic button, so the next attack by a minion after my turn put me down. (Now the party was huge, about nine or ten PC's and I wasn't paying too much attention to my surges, neither the leaders, I wasn't expecting their healing would contribute to the death of my character).
They were pretty much the norm in all of my 3.x games from about 2002 or so, onwards. My cleric players usually didn't want to be healbots, and the healstick enabled them to do other stuff.
It was only mostly absent in my Arcana Evolved games, and that's because healing spells were a lot less potent in general.
-O
Well, of course, if you don't get any healbots you are going to recurr to wands. But since I usually play healbot clerics or outright healers, those might be a myth as well, I haven't witnessed those in play (well, not outside of arena settings) Whenever I play a healing focussed character I get to feel special, and my healing feels special. I've never felt replaced by a wand of CLW (or lesser vigor), because the only times I don't play a healbot are when I play a completely different kind of character.
On 4e on the other hand, I cannot enjoy playing a dedicated healer, things are just too different, the 4e model sure does wonders for those who didn't fancy playing healbots, but feels extremely harsh, restrictive and even hostile to those of us who did.