Zardnaar
Legend
It can be but there's really three ifs there. If you go Dex based, and if you are lower than level 11, and if you are playing with feats.
And even then your best option is two rapiers, which is overly specific, and stylistically may not really be desired. Without the feat your damage is down to a D6+ Dex (no duelist bonus) and you're down two points of AC.
Plus while most campaigns may not go far past level 11, it's not so high that's it's not a consideration. Level 20 is probably not worth being concerned with, but I wouldn't want to watch my characters get overshadowed right as the game reaches a likely climax.
Give out better magic weapons to compensate. Magic hand crossbows and great weapons have become very rare in my games. I'll put them in if the adventure had them.
Magic hand crossbows since early 2015 about 0.