Infiniti2000
First Post
Sure, but only one is directly towards the opponent.Artoomis said:Ah, but under the D&D movement rules, it's quite possible to have three "closest" spots.
Sure, but only one is directly towards the opponent.Artoomis said:Ah, but under the D&D movement rules, it's quite possible to have three "closest" spots.
Infiniti2000 said:Sure, but only one is directly towards the opponent.
Infiniti2000 said:Sure, but only one is directly towards the opponent.
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Infiniti2000 said:First, note that you left out the key words in the Charge description. Second, note that under that interpretation you could have Z charge to three different positions (in Y's ending square and in the square below).
Am I the only one who understands the phrase "directly towards"? How could there be three different routes to go directly towards your opponent?
Hypersmurf said:The shortest distance between two points is a straight line, right?
-Hyp.
comareddin said:Not if you are traveling in space time as proposed by Mr. Einstein
Com
Well, consider thisMistwell said:That depends on what directly towards means. A humanoid body is three dimensional. The rules say there is no facing, an individual occupies every part of that square, and all squares next to an individual are equal as far as attacking is concerned. The diagnol square is exactly equal to the non-diagnol square concerning attacking and distance.
Right, so you want to connect the two points? This profound statement has nothing to do with my argument, btw. I'm not arguing shortest distance.Hyp said:The shortest distance between two points is a straight line, right?
Once again, the argument is not shortest distance or closest space. If there are multiple closest spaces, only one can be considered "directly towards" the opponent. Only in the case where you can demonstrate that two spaces are equally distant from the starting position and both could arguably be considered directly towards the opponent could you argue that you can charge to two different locations against the same opponent. It would be difficult to come up with an example, to be sure, and for the most part it will never happen in game.Thanee said:Correct, there are 3 options for the closest space, since the first diagonal move only costs 5 ft. in movement.
If there is someone standing in a space adjacent to my target, I cannot attack the opponent from that space, so there are now, two new, equidistant points that satisfy the criteria.SRD said:Movement During a Charge You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)
If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.
You can’t take a 5-foot step in the same round as a charge.
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.
00C000
0EA00M
00C000
Right. But, it does say "directly toward the designated opponent." You can't just ignore that.Krelios said:This misunderstanding comes up all the time. The rules don't say "directly toward the center of your opponent's square" or you couldn't charge a creature that was large since the center of his square is an intersection.
They satisfy the distance criterion, but not that other two criteria: "directly toward" and blocking.Krelios said:If there is someone standing in a space adjacent to my target, I cannot attack the opponent from that space, so there are now, two new, equidistant points that satisfy the criteria.
Both C squares are definitely not directly towards your opponent. Furthermore, they are clearly blocked by A. Reread this: "Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)" Draw a line from your lower left corner to the lower left corner of the upper C. It passes through A's square and thus is invalid. A similar approach would invalidate the bottom C.Krelios said:If I am "M," my ally is "A," and my enemy is "E," then both "C" squares would fulfil the criteria of directly towards my opponent to the closest square from which I can make an attack.