2006 - Green Ronin returns to adventures with Bleeding Edge line

Mouseferatu said:
I'm afraid I really didn't get any sense, from the blurb, what makes this "bleeding edge." The plot seems cool, don't get me wrong, but I don't see anything in it that I haven't seen variations on before.

/cough/ /cough/ i6ravenloft /cough/ /cough/
 

log in or register to remove this ad


rjs said:
Part of the thing these adventures do differently is presentation. The adventures make full use of the new stat-block formats for easier play for instance. Plus, each adventure makes use of existing d20 material outside of the SRD. There’s a wealth of material out there just waiting to be plundered and put to good use. For example, in MoS, you’ll find creatures from the Book of Fiends and Advanced Bestiary, NPCs using classes from the APM and the Master Class Series, and all sorts of cool nuggets from a variety of other sources—we include everything you need to run the encounter and tips for scaling if you don’t have the resources we’ve used. OK, I’m still being vague… but you’ll have to wait and see.

That is actually the point I was trying to make. If you had a longer book, you could have actually included more information about the extra material used, more than just 'nuggets' and 'tips'.

Most the time when a book uses another source, it will say, if you don't have so and such, just use the wizard class or druid (or whatever). Which is annoying, to say the least. Because even if I do have that book, I probably have to go dig it out of a 7 foot stack of RPG books (literally in my case). And if I don't, well, then likely I'll have to restat the villain/critter myself.

(This was the case in Shadows In Freeport, the villain is a Thaumatauge, the core class from Green Ronin's fiend book. If you don't have it, you have to restat him as a wizard yourself. And SiF was actually pretty good about reprinting material)
 

jester47 said:
/cough/ /cough/ i6ravenloft /cough/ /cough/

Wow, Mansion of Shadows has absolutely nothing to do with I6 Ravenloft, if that's what you're implying... [digging through memory to see if I ever crapped in Jester47's mouth... nope... not that I can remember... grouchy then :)]

As for the size of Mansion of Shadows... well, I'd say its kind of like this: It's hung like a can of tuna fish. It's short, but it has girth. Reprinting a monster stat-block is one thing, but reprinting an entire class is another. Honestly, if you want to advance a warpriest, and you don't have APM, no big deal, stack on a few levels of cleric. (Of course, you could put your GR books on top of the stack...) But, I hear ya. I'm sure we'll do some web enhancements that will include some of this extra material. In today's d20 climate, a 32-page adventure is a lot less risky than a 64 page adventure. It may not seem that way, but it makes a difference.
 

I'm guessing this has something to do with GR's call for adventure submissions that appeared a few months back. If we submitted something to that should we have heard something by now?
 

Mouseferatu said:
I'm afraid I really didn't get any sense, from the blurb, what makes this "bleeding edge." The plot seems cool, don't get me wrong, but I don't see anything in it that I haven't seen variations on before.
Perhaps I read way too much into the blurb on Amazon, but what I got from it was that most pre-printed adventures tend to be either dungeon crawls or relatively linear plots. What I thought they were implying here is that this adventure gives you the goods to roleplay a complex story. Not sure if I'm right, but I would suspect that rather than long descriptive blocks about the room you are in etc. etc., they instead provide a story tree including ideas about "if the party first encounters this person after X then Y" sort of things. If I'm right it's probably not an adventure for a new DM to run, which would be what they imply by "today's savvy gamers."

[edit] posted before I saw RJS's posting - from reading that I may only be partly correct as he says it will still have some dungeon crawl aspects...
 
Last edited:



trancejeremy said:
That is actually the point I was trying to make. If you had a longer book, you could have actually included more information about the extra material used, more than just 'nuggets' and 'tips'.

Most the time when a book uses another source, it will say, if you don't have so and such, just use the wizard class or druid (or whatever). Which is annoying, to say the least. Because even if I do have that book, I probably have to go dig it out of a 7 foot stack of RPG books (literally in my case). And if I don't, well, then likely I'll have to restat the villain/critter myself.

(This was the case in Shadows In Freeport, the villain is a Thaumatauge, the core class from Green Ronin's fiend book. If you don't have it, you have to restat him as a wizard yourself. And SiF was actually pretty good about reprinting material)

So you're saying they should sacrifice original material for reprint? Or that they should reprint all source material, which costs them more money, which drives up the cost of the product?

Gamers - wanting text by Shakespeare, art by Michelangelo, layout by Ray Winniger, full-color, and all for a nickel. Eesh.
 

Sounds interesting! These might provide a good counter for all my "nostalgia" adventures that my group likes so much (but who also like a lot of variety)... assuming that they will be readily available in print, of course...

(Though the marketing jab at nostalgia was indeed lame.)
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top