2010: Is it Dragonlance? (hint)

Dausuul

Legend
Well, remember that DL was a novel first, and then a campaign setting. While having ultra-powerful main characters and annoying races like Kender and Gully dwarves work in novels, where you can use them to further the plot, develop unique worldviews, and such things these plot devices sometimes do not translate well to RPGs.

Heh... see previous discussion on this point. DL was a series of AD&D modules first, and then a series of novels (which totally eclipsed the modules in popularity and became the canonical authority on the world), and finally a campaign setting sourcebook. Kender were introduced in the original modules because the creators of the world didn't feel halflings were appropriate to the setting; but I don't know how many of their more vexing characteristics were introduced there.

Raistlin was also introduced in the modules (as a playable character, in fact), but his ascension to Master of Past and of Present was a novel thing.
 
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Shemeska

Adventurer
While WotC may do a good job, MWP would be better still (in my opinion). The reason I say this is because MWP and their freelances are vested in the setting. They know the setting inside out, and worked hard to integrate 3.5-isms into the setting. The MWP era of Dragonlance gaming is considered by many fans to be the "golden age of Dragonlance gaming."

Actually, that raises a question in my mind. Do any of the current WotC design team members have any previous experience writing Dragonlance material (of any edition)? I never played prior to 3e, and while I read the DL novels, not so much the RPG itself, so I don't have a clue as to who might have worked on what in the past. I'd be honestly curious to know.
 
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Dausuul

Legend
You're absolutely right, the main focus of Dragonlance has always been the War of the Lance. This begs the question of whether they will go back to this era, or create a new starting point like they did with the Realms. Hard to say, though I'd guess they'd go with the WotL era due to the popularity of Chronicles and Legends.

Another interesting possibility would be to go way back into the Age of Light, with Huma and the original Dragonlance, which hasn't been explored much; or even earlier into the Age of Dreams. That would neatly avoid all the wackiness introduced by the later novels, without directly challenging their canonicity, and would still offer plenty of scope to reinvent the setting for 4E.

I hope none of my comments have been misconstrued as anti-4e or anti-WotC. If so, then I apologize if I have inadvertently given that impression.

I think that particular comment was aimed at Derren.
 
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Dragonhelm

Knight of Solamnia
Kender were introduced in the original modules because the creators of the world didn't feel halflings were appropriate to the setting; but I don't know how many of their more vexing characteristics were introduced there.

Kender were introduced for a few reasons. While the hobbit-like halflings of the time hid in their hobbit-holes and didn't want to adventure, kender were all about exploring the world and discovering adventure.

Their handling aspect came about due to Tracy Hickman's own moral quandaries with the thief class. He wanted to find a way to do thiefly things without robbing people blind. Kender filled this role by being incredibly curious. Then when questioned about their pilfering, they would come back with an excuse - one that they thoroughly believed themselves!

It is unfortunate, then, that they have gained a bad reputation from player abuse. Kender can be a thoroughly enjoyable race.
 

GAAAHHH

First Post
That goes against 25 years of Dragonlance history. Making some changes or reinterpreting, I can see. So if you want the Wizards of High Sorcery to include wizards, warlocks, and sorcerers, that's fine. If you want those divided by order, it may be a stretch, but I can kind of see it.

But to include a divine class in an arcane organization and totally ignore alignment, which the WoHS are based on? That's a stretch.

How is this against Dragonlance History? The Gods of Magic (who are also the moons) grant access to magic. Technically, Arcane magic in dragonlance comes from a Divine power source.
 

Dragonhelm

Knight of Solamnia
How is this against Dragonlance History? The Gods of Magic (who are also the moons) grant access to magic. Technically, Arcane magic in dragonlance comes from a Divine power source.

They only grant arcane magic. They don't grant divine magic.

As for the alignment thing, that's the very dividing line of the three orders of magic. White Robes = good, Red Robes = neutral, Black Robes = evil. This is a core assumption of the setting. So to say that suddenly, robes are based on what class you are, well that goes against this very theme.

In a way, having invokers in the WoHS would be like having a fighter in the Circle of Eight.
 

They only grant arcane magic. They don't grant divine magic.
another words they are no more divine then warlocks...
As for the alignment thing, that's the very dividing line of the three orders of magic. White Robes = good, Red Robes = neutral, Black Robes = evil. This is a core assumption of the setting. So to say that suddenly, robes are based on what class you are, well that goes against this very theme.

not really. Warlocks are 'dark' theamed, and Wizards can be fluffed to be neutral (red), and they can create a Arcane class that works for white...
remember alingment is no longer needed in the mechanic...evil paladins, chaoictic monks...lawful bards... so unaligned white robes, and evil red robes, and good black robes
 

Dedekind

Explorer
T
You could apply the 3.5 scenario to 4th edition with paragon paths, but that's an awfully long time to wait to be able to play a WoHS. Some games never even reach paragon levels. It would stand to reason, then, that the Test be taken at lower levels, gaining access to the ranks of the WoHS. Then the paragon paths could be reserved for specialty roles, such as renegade hunters or the Kingfishers.

I would speculate that the best way to do handle it would be like the spellscarred in Forgotten Realms. At 4th level, you can take a multiclass feat appropriate to an order. To advance in the order, you take further feats and then paragon tier gets you into High Wizard of <insert color>.
 

ProfessorCirno

Banned
Banned
Why do people hate kender?

BAD WORDS AHOY:

Mod edit:
Links removed. If you can't post it here, don't link to it either. Thank you.
 
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Dragonhelm

Knight of Solamnia
not really. Warlocks are 'dark' theamed, and Wizards can be fluffed to be neutral (red), and they can create a Arcane class that works for white...
remember alingment is no longer needed in the mechanic...evil paladins, chaoictic monks...lawful bards... so unaligned white robes, and evil red robes, and good black robes

I see where you're coming from, but you're mixing classes with organizations. Wizards can be of any alignment. The robe color represents what that alignment is. Would we allow evil Harpers? Purple Knights of Cormyr who are evil?

Otherwise, there's no reason for the differentiation between the robes. They might as well all be wearing purple. :p

Remember, Dragonlance's core theme is the fight between good and evil and the Balance that must be maintained between the two. The gods are divided to represent this. This includes the moon gods, each one a patron of one of the Orders of High Sorcery.

I would speculate that the best way to do handle it would be like the spellscarred in Forgotten Realms. At 4th level, you can take a multiclass feat appropriate to an order. To advance in the order, you take further feats and then paragon tier gets you into High Wizard of <insert color>.

We've discussed that very idea on the Dragonlance boards. It would certainly work out thematically. :)
 

I'm A Banana

Potassium-Rich
While I still think the setting could be Dark Sun (or even something more out of left field), I do think DL is a strong contender for potential setting.

But the races to have a bad rap.

I share this sentiment, but I would totally trust the 4e team to be able to keep those races fun and comical WITHOUT having them be pure comic relief. The reason is three-fold: Solid DM advice combined with "open to interpretation" mechanics and a desire to fix what is wrong.

There's no real reason that 4e's halflings and kender can't be each other. The kleptomaniac kender stereotype (like a lot of these comic relief stereotypes) is a player problem, not a race problem, and there's no reason that a 4e DL couldn't play up the "curious, bold, adventurous" angle and downplay the "no sense of personal property" angle (or even mostly remove it entirely: "Kender aren't idiots and they learn how to avoid annoying other adventuring companions quickly, or they die.") Combine this with solid DM advice for handling comedy and inter-party conflict in the game (which any DL DM's guide would be remiss in not including), and you have a recepie that fixes that kleptomania problem.

Tinker gnomes hurting themselves and gully dwarves being unlovable can be flavor without any mechanical support. "Oh, your Tinker Gnome artificer uses an invention that works well enough to activate the power and also leaves you covered in slime and oil" doesn't need any mechanical ramifications. Gully dwarves don't need negative ability score modifiers: if they're NPC's exclusively, it can mostly be dealt with in flavor text and art. If they can be PC's, well, same thing. ;) PC's also have the "I'm a hero, I don't have to be lame" justification, and buttmonkey status can always be reinforced through the racial powers or somesuch.

The 4e team is very good at knocking things down and building them back up anew. The new form isn't always very pleasing to everyone, but DL would have the advantage that the "new form" has no reason to be different from the "old form," aside from getting rid of some of the more obnoxious player problems. Noble Draconians? Kender-halflings? All of this is cakewalk.

Blaming Kender for being a jerk is like blaming the Chaotic Neutral alignment for...well, being a jerk. ;)

And we can stop barking up the "orders of magic = classes" tree. Why would they need to limit it based on class? Why not just keep it purely alignment based? Warlocks can be LG just as easily as paladins can in 4e. Any "arcane power source" could count for it. Why not have black robed enemies be able to call on the powers of a Bard, Sorcerer, Wizard, Warlock, and Swordmage?
 

rowport

First Post
The 2010 setting has an "a" in the name.

Does that clear things up? :devil:

To me, the best news about Rouse being on this thread is knowing for sure he sees the vast majority of posters saying they prefer Dark Sun over Dragonlance for the next setting.

Disclaimer: I love Dark Sun, and loathe Dragonlance.
 



I hope none of my comments have been misconstrued as anti-4e or anti-WotC. If so, then I apologize if I have inadvertently given that impression.

Like you, I like 3.5e, but I like 4e even more. I am also a fan of WotC. Nothing against them. I've enjoyed the 4e products quite a bit.

That being said, I'm also one of the freelance writers for MWP who helped to shape and mold Dragonlance for 3.5, as well as the administrator for the Dragonlance Nexus fan website. I've been a Dragonlance fan since the early 90s. So the setting is very near and dear to my heart.

When I look at 4e for Dragonlance, I know that WotC would put out a good product. Yet I also have certain misgivings, based largely on the Realms reboot. I also have questions about certain items, like how to do gully dwarves when there are no negative ability score modifiers.

While WotC may do a good job, MWP would be better still (in my opinion). The reason I say this is because MWP and their freelances are vested in the setting. They know the setting inside out, and worked hard to integrate 3.5-isms into the setting. The MWP era of Dragonlance gaming is considered by many fans to be the "golden age of Dragonlance gaming."

So that's where I'm coming from on this.
My conversation with you has been nothing if not pleasant. Significantly, you're stating a good point without putting down WotC or 4E, and that makes all the difference. I'm happy to accept that MWP did/does a good job or even a great job; it's just the implication that WotC isn't capable of doing a good job that annoys me. You haven't made that implication.

ki11erDM said:
Find the joy of the ignore feature. Really makes threads like these a lot better.
It's tempting! But I'm always afraid that I'll miss something hilariously, infuriatingly stupid. I want to believe you that it's better that way, but I need to be convinced.

rowport said:
To me, the best news about Rouse being on this thread is knowing for sure he sees the vast majority of posters saying they prefer Dark Sun over Dragonlance for the next setting.

Disclaimer: I love Dark Sun, and loathe Dragonlance.
Normally I'd be right on the same page as you here, but in the spirit of fairness to folks like Dragonhelm, I'm ready to accept that Dragonlance might actually be something cool that I just haven't seen from the best angle yet.

That said, I suspect it's too late in the game for WotC to change their mind about which setting to publish next. I imagine that by now, whatever it is is well into the design and development process. (Conceptualizing an entire setting to a new edition takes a fair bit of work, I believe, and companies don't succeed by starting their development late.)
 

JVisgaitis

Explorer
It pains me to say this as I would much rather see Dark Sun, but with the anniversary for Dragonlance and all of the other bits that people mentioned in this thread, I'd be surprised if it wasn't Dragonlance. :.-(
 

deadsmurf

First Post
My thoughts are this - Dark Sun is almost definitely the setting for next year. But this year is Dragonlance's anniversary so they will do something special for it - a One-off setting book at "double" length (400ish pages) It will be like the Campaign Guides in previous editions, with both player and DM stuff it in.
This goes against the 'one setting per year' rule, but it's a special year!
Instead of a setting, they may just be re-doing the Chronicles era adventures as a huge hardback too.
 

Cam Banks

Adventurer
This thread exploded out of nowhere!

I have a hunch that draconians are going to be incorporated into core DL in some fashion, not as a precursor to a DL campaign product but because they're iconic in their own way and well, why not?

I believe Dragonlance would work just fine in 4E for the simple reason that it's not terribly far away from core D&D at this point, with only a handful of setting-specific issues that most people won't be overly concerned by and which a setting-specific product would handily deal with.

And while I would give my left gnomish apparatus to work on a 4E Dragonlance, I also think WotC has a fairly good grasp on its intellectual property's marketability and underlying aspects that anything they produce with Dragonlance content will be with an eye toward quality and progressive design.

Cheers,
Cam
 

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