2011 PC Bodycount Thread

Ghoti of the House Garland
Ghoti? That isn't pronounced "Fish" by any chance, is it? :)

My campaign's last party member death wasn't a PC, but one of the PC's 10th-level dwarven fighter NPC cohorts, Aerik Battershield (although Aerik was controlled by another player, who also ran his own PC). I got him with an undead beholder on the Negative Energy Plane.

He got better. (They're of high enough level that they were able to raise him between adventures.)

Johnathan
 

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Lets see... We're at a level now where access to raise dead spells is possible so permanent death is not longer a huge threat but my druid died after getting nailed by an ogre magi's ray of frost and because we were stuck in drearyland (the evil fay kingdom) we were unable to get him to a high level cleric in time.

The first couple levels from last year were a meatgrinder though, at least 4 or 5 PC deaths.
 

Our group just lost a fantastic PC :(

Yesterday we had Greyhawk D&D 3.5 session. PCs were just about to finish a dungeon located high up in the Crystalmist Mountains, when our halfling roque (8th-level) found some sort of dart trap.
He asked everyone to take cover and then started to disable it.

He rolled natural 1. It was enough to trigger the fusillade of greenblood oil darts.

He received six poisoned darts to his small body. After the extensive injuries and Con-damage he was at -17 hp.

That halfling was an important campaign engine and also a real connected little fellow. Losing him sucked.
 


Our group just lost a fantastic PC :(

Yesterday we had Greyhawk D&D 3.5 session. PCs were just about to finish a dungeon located high up in the Crystalmist Mountains, when our halfling roque (8th-level) found some sort of dart trap.
He asked everyone to take cover and then started to disable it.

He rolled natural 1. It was enough to trigger the fusillade of greenblood oil darts.

He received six poisoned darts to his small body. After the extensive injuries and Con-damage he was at -17 hp.

That halfling was an important campaign engine and also a real connected little fellow. Losing him sucked.

Take 10 and Take 20: the rogue's best friends when it comes to finding and disarming traps.
 

Me DM

Killed two PCs so far in my first PBP here at ENWorld- Forges of the Mountain King.

1) Thorgrim Wildaxe, twin War Axe wielding Dwarven Ranger- RIP.

PCs fighting lunatic Dwarf with his pet Ogre on narrow ledge- Ogre knocked off the ledge in to water below. One of the PCs has already made the same journey. Result four of the six PCs leap after the Ogre. Leaving Thorgrim with the Rogue taking on the crazy Dwarf (Bolter 4). A crit later and Thorgrim is bleeding to death and the Rogue is running for help, Thorgrim bleeds to death failing three Death Saves in a row.

NB Thorgrim rises again as plain old 'Grim', an undead Dwarven servant of the Raven Queen.

2) Leonard D'Apricot, Dwarven Weaponmaster and ladies Dwarf- RIP.

Taunting a Zombie Hulk- who then critted on some Zombie Smash attack for something ridiculous like 40 damage. Len, already injured, was negative bloodied value before he could say 'jack robinson'. CRUSHED!

Cheers PDR
 

Take 10 and Take 20: the rogue's best friends when it comes to finding and disarming traps.

Heh, I'm afraid you're being slightly mistaken there sir.
No arguments with the "finding" part....
But...

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.



Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.

So no Take 20.
Take 10 is always a possibility, but I hate that rule. First of all I would have argued that the fact he must be ready at all times to dodge a lethal trap does "threaten him". Secondly, had he convinced me otherwise Take 10 still would have not been enough to disable the trap. He would've had to roll eventually or take some other creative approach.
 

Last week, running P1 King of the Trollhaunt, our party druid, built like a striker, with some controller aspects was in the thick of things. Alas, between undead trolls, and ranged casters the PC was dropped to negatives.

Alas, the party healer, a dwarven shaman, had previously been dropped just below 0hp, and was stuck in a ongoing damage zone, so continued to drop in hp, slowly, as he kept making his saves.

As the druid wasn't a top priority over the shaman, he was left alone, and untouched, when several of the undead trolls were promptly killed. Thus activating their exploding bone shrapnel attack. Twas unfortunate that the poor druid couldn't help but be hit, and take exactly enough damage to match his negative bloodied value, one die roll short of three failed saves.

Second time I've managed to kill a character from this same player. Managed to do it against an avenger of his with an fireball exploding minion zombie...

But he likes to kill things, and rush ahead of the rest of the party..
 

RIP Zarzuket, gnome sorcerer. He went alone to investigate the water and was dragged under by hungry blind fish men. His body was not recovered.
 

Add three to the tally. Only the team Cleric made it out alive, and she was too low in level to provide a Raise Dead. She gave them a funeral instead.

Sizemet Tardaker, Gillman Fighter.
Killed by an unfortunate combination of critical hit and high damage roll. Knocked into the far negatives and instant death by his undead opponent before you could say "get the cleric".

Yaros, Automaton (Homebrewed race) Rogue.
After the party was forceably split, Yaros did a great job of surviving on his own right up until he was one room away from meeting up with the team cleric. He was knocked to negatives and coup de graced before the cleric even realized he was in the next room. They found his beheaded corpse a few rounds after his death.

Slaal Vitos, Lizardfolk Wizard.
Slaal and the team cleric were the last two alive. He lived right up until the final fight, and whittled the last enemy down to a low single digit of HP before an unfortunate shot killed him. Had he not missed with an easy touch attack spell the round earlier, Slaal would have gotten out alive. Such is life, or in this case such is death though.

It wasn't a TPK at any rate, so the game goes on.
 

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