For us the RPG season started again at the end of September and we have been having weekly games. In our 4e D&D campaign (which I DM) the fallen are thus far:
* a Shifter Wizard, who came back as a Revenant Wizard, as the resurrection spell was botched by a drunk slavic shaman (he was scouting ahead, being the only one with any semblance of stealth capability; after seeing that the room was empty he climbed up on the statue of a horse and called for the rest of the party - this was a bad move, as the pack of dogs guarding the mansion they were robbing found him and ripped him to pieces)
* a Dragonborn Ranger, who rerolled as a Warforged Barbarian (he decided he was tough enough to trigger and tank a never-before-seen magical trap - his miscalculation cost him dearly)
* a Dwarf Hybrid Shaman/druid, who rerolled as Human Cleric (he thought he would be safe as the person bringing up the rear in tunnels infested by goblins and spiders - they forgot about the side passages they had passed along the way)
* a Shadar-Kai Avenger, who was resurrected (with a geas) after a session-long sidequest (he engaged a boss monster in single combat, sure that his friends would be able to help him next turn - his friends however got tangled up with swarms that immobilize on hit and none of them managed to avoid getting hit)
The only party member to not die yet is the Human Paladin. He is, however, quite sure that it will happen soon enough. I tend to have a knack for rolling multiple crits in a row
We also did one-shots of Deathwatch and Gamma World. In Deathwatch everyone would have died, had it not been for one of the characters burning all his fate points to sacrifice himself in order to secure escape for the rest, and to ensure mission success. In Gamma World one player managed to die 3 times. After his 2nd death in order to save time (and printer toner!) I allowed him to go back to his first character, so he wouldn't have to roll up a new character. Let me tell you, that character of his sure liked landmines.
* a Shifter Wizard, who came back as a Revenant Wizard, as the resurrection spell was botched by a drunk slavic shaman (he was scouting ahead, being the only one with any semblance of stealth capability; after seeing that the room was empty he climbed up on the statue of a horse and called for the rest of the party - this was a bad move, as the pack of dogs guarding the mansion they were robbing found him and ripped him to pieces)
* a Dragonborn Ranger, who rerolled as a Warforged Barbarian (he decided he was tough enough to trigger and tank a never-before-seen magical trap - his miscalculation cost him dearly)
* a Dwarf Hybrid Shaman/druid, who rerolled as Human Cleric (he thought he would be safe as the person bringing up the rear in tunnels infested by goblins and spiders - they forgot about the side passages they had passed along the way)
* a Shadar-Kai Avenger, who was resurrected (with a geas) after a session-long sidequest (he engaged a boss monster in single combat, sure that his friends would be able to help him next turn - his friends however got tangled up with swarms that immobilize on hit and none of them managed to avoid getting hit)
The only party member to not die yet is the Human Paladin. He is, however, quite sure that it will happen soon enough. I tend to have a knack for rolling multiple crits in a row

We also did one-shots of Deathwatch and Gamma World. In Deathwatch everyone would have died, had it not been for one of the characters burning all his fate points to sacrifice himself in order to secure escape for the rest, and to ensure mission success. In Gamma World one player managed to die 3 times. After his 2nd death in order to save time (and printer toner!) I allowed him to go back to his first character, so he wouldn't have to roll up a new character. Let me tell you, that character of his sure liked landmines.