D&D 5E 2016 Feats Review

Savage Attacker
reroll weapon damage once per turn
Design: Oof. This turkey was designed by someone that failed math.

On the other hand, most analysis I've googled does too. Here's the deal: the average increase is only +2. But that's only true when you have a single attack per turn. That's because you need to take into account the decision point of actually using the reroll. With just the one attack, it's simple - use it every time, the math checks out. But with two attacks and you roll a 6 on your first d12? Should you use it? Probably not - the average gain is only 0.5 damage points. In contrast, you have a 50% "chance" of rolling not better (than 6) on your second attack (if it hits), in which case the reroll can help you much more (if that second damage roll is a 5, the expected benefit is +1.5 damage points).

Too Long, Didn't Understand: with more attacks, you should probably not reroll an early attack that's around your die's average. For a d12, you probably benefit from keeping 6's, for instance, even though they're below average. In short: most calculations fail to account for the decision point, slightly underestimating the feat's value.

The sad part, of course, is that even if we generously accept the feat gives not merely a +2 increase but a whopping +5 increase, that's still only +5 damage per round (not per attack) for a high-level fighter. Whopeedoo.

In addition, this. Adding a decision point for every single damage roll is probably not a wise choice.
Fun: I read about plenty of satisfied players that like rerolling bad results, so blue it is. (I hate to burst their bubble by telling them they would be much better off with +2 Strength. Not to speak another, actually powerful, feat.)
Power: Nope
 
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You don't just ignore that? I guess I got lucky. My DM agreed that dual wielding decreases the power, if anything, and so allowed dual wielding for thematics.
You seriously need to stop attacking me. Now you're even attacking me for not using your DMs house rules!

I would welcome constructive criticism, but lately all you do is cherry pick individual snippets from my posts, skipping other parts. Trying to attack parts without the whole is what I call sniping. It isn't helpful. It sours the thread.

If that's all you're interested in, I respectfully ask you to leave the thread.
 

Sentinel
your OA stops target, enemies can't disengage, reaction whack
Design: Everything in this feat is nicely thematic, but we will need to talk about the elephant in the room (see power below). More generally, this is a feat that's dependent on the level of meta decisions present in your group. On some level, this feat presents a "trap" for monsters. Will your DM allow monster after monster after monster to fall for it? Some will, some won't.
Fun: Everything that can hose your DM's plans must be fun, right? :-)
Power: The elephant in the room is one reaction per turn only. You get to stop one enemy or you get to OA one disengaging enemy. That's all. And if you whack somebody attacking your friend, you can't do either of the first two until the start of your next turn. If there was one feat begging for extra Reactions, even if you must give up future attacks for them, this surely would be it. This feat's power is directly related to the number and power of foes. This is better if your DM repeatedly has enemies intimidated by your prowess (essentially making the feat better by giving it a kind of bluff power). And/or if you combine it with Polearm Mastery - each time you completely prevent a fearsome melee monster from doing anything at all, it's pure gold. As you can see, it's hard to rate. My baseline grade is black, because I want to believe there are more DMs that treat it as having "powers of intimidation" than there are DMs that coldly have monsters avoid triggering it.
 

You seriously need to stop attacking me. Now you're even attacking me for not using your DMs house rules!

I would welcome constructive criticism, but lately all you do is cherry pick individual snippets from my posts, skipping other parts. Trying to attack parts without the whole is what I call sniping. It isn't helpful. It sours the thread.

If that's all you're interested in, I respectfully ask you to leave the thread.
Huh? The only attacking going on is you claiming that I'm attacking you.

You were being stubborn and evasive over crossbow expert, so I cut out the evasion and focused on what you were (or weren't) saying that was pertinent to the feat.

Then when you revealed one of the real (and relevant) reasons for disliking it, I remarked how most DMs would be lenient and even gave a personal example of such.
 

Then when you revealed one of the real (and relevant) reasons for disliking it, I remarked how most DMs would be lenient and even gave a personal example of such.

You cant really say most DMs would be lenient about it when nobody knows how 'most' DMs rule. Our group certainly wouldn't allow dual wielding hand crossbows both for realistic reasons and rule reasons. We also don't allow loading a crossbow when using a shield, casting a somatic spell when your hands are full or swapping a weapon over without dropping the one in hand. Basically, if you start the round with the wrong stuff in hand you generally take some form of action penalty which often means losing some attacks or even making no attacks that round. We are also strict with the ammunition property and the loaded requirement of the bonus attack with this feat. This may all sound harsh but this isn't some strict DM screw the players stuff. We all DM, we all agree our rules for our group (well mostly ;)). We don't sweat losing rounds of action.

As written, you cant reliably (as in every round) use dual crossbows in 5e. Magical or mechanical reloading ideas are left on the table however should a player want to pursue such ideas. Not everyone gets to be Chow Yun Fat unless they put a bit of effort in :)
 


For the reworkings, I find making Savage Attacker apply to all dice involved in an attack makes it on parity with S.S. G.W.M., only for a different set of classes (Rogues especially would be happy).
 

That Crossbow Expert should be removed from the game in its entirety. It's the basis of a completely gamewrecking build.

Getting back to this: Is it the basis though? Remove Crossbow Expert and people will run the same build with a Longbow.

Remove Sharpshooter, however, and the entire build collapses.
 

As written, you cant reliably (as in every round) use dual crossbows in 5e. Magical or mechanical reloading ideas are left on the table however should a player want to pursue such ideas. Not everyone gets to be Chow Yun Fat unless they put a bit of effort in :)
I'm sure you've already fully on board on this, Prism, but just to repeat:

You can't (reliably) dual wield crossbows, but you can use a single hand crossbow and gain all the benefits you normally associate with dual wielding: using your bonus action to fire an extra bolt, adding Dexterity to its damage...

To me that's a nuisance. If the mechanical benefits are judged okay, why not then allow the imagery? The rules allow you to become exactly as powerful as Chow Yun Fat... except you're denied the cool dual-wielding imagery. That's seriously backwards thinking in my book - I'd much rather make hand crossbows a dual-wieldable weapon and let it function using the regular rules for two-weapon fighting.

That this simplifies the game and removes a special snowflake, which is good. That it makes the Crossbow Expert feat redundant is better :)

(I'm fully on board in return with how your DM runs a different show, Prism. So the above isn't a comment on your group's play)
 

Getting back to this: Is it the basis though? Remove Crossbow Expert and people will run the same build with a Longbow.

Remove Sharpshooter, however, and the entire build collapses.
I agree both feats are needed, not just Crossbow Expert.

The difference with Longbows is that you can't "dual-wield" them.

If we can agree both Sharpshooter and Crossbows needs to be removed, or at least reworked, then I'm good.

If you're about to say "but why didn't you say so" please keep in mind I haven't gotten to Sharpshooter yet :)
 

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