D&D 5E 2017 Class Rank Survey: results are in!


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Um, no? The logical extension of this is to give all PCs infinite HP, infinite spell slots, etc.
That's not a logical extension. That's a logical FALLACY. The slippery slope fallacy. No one is suggesting any of what you listed, or suggesting that the current "top tier" needs buffs. Good grief.
 

Always impressed by how little credit the Rogue Masterminds get.

Shows how little people RP. Manipulate NPCs, and maybe convince some bandits/etc to turn traitor on whomever they work for.

Underappreciated helping allies etc.

Shows how most ratings are based off of "pure murder hobo".

too many X-factors involved to make a pure ratings like this is supposed to be.
Battle heavy
exploration heavy
roleplay heavy

and then, your party make-up can make or break certain characters usefulness. But its funny, because our Glamour Bard and Knowledge Cleric have both been completely less useful than our Rogue Mastermind.
Additionally, in the Irony of Ironys. Our beastmaster Ranger, due to his trying to seduce every same sex character that seems interesting, has done better than any but the Rogue in information gathering as well.
The fighter has only been helpful during battle (surprise?)

but yeah. Masterminds, great if you RP, great if you can scheme/strategize. Better for longer campaigns. Bad for murder hobo desires.


I also played a Beast tamer ranger once that was Steve Irwin mixed with Jigsaw (from saw). and, had quite a bit of fun, with illegal fight pits, setting traps, capturing people and animals alike, drugging them, making grappler feat relevant, and using all this to have fight clubs to build money, or stockholm syndrome an army of "volunteers"
 

The level 2 Portent ability -- up to twice per long rest, you can substitute any roll you make (or that someone you see makes) for a fixed number that you've already rolled.

It's not always useful (you might have a 12 and not know if that's going to hit the AC of your opponent), but it is hugely powerful when you can substitute a 6 (or whatever) for an enemy, saving throw, or turn your barbarian's initial attack into a 19.

EDIT: also, mechanically it's fun because the application is going to change based on the numbers you roll. Two high numbers means your offence is strengthened. Two low numbers is more likely to impact the defense of the enemy, or strengthen your own defense.

PURE MURDER HOBO

I like how you not once suggest or convey, that the rolls, good or bad, can be used in RP elements, for persuasion, deception, insight, etc etc etc etc.

Ever roll a Nat 20 after your idiot ranger says the reason you're breaking into a room, finding a secret door, and trying to kill someone is DYSLEXIA, and that the nat 20 Performance of acting like you're Dyslexic turns it into a BELIEVABLE excuse?
 

Does the Revised Ranger overcompensate and make the class too good?

Is Beastmaster objectively mechanically bad, or is it just unfun?

Is Hexblade overpowered as a single-class option, or is it mainly a problem due to multiclassing?

I can answer for the beastmaster.
for battles and combat, its weaker than all the other rangers, seemingly.
but for RP, can be quite fun.

I reiterate. Everything depends on 1. short campaign vs long
combat heavy vs rp heavy
and makeup of the rest of your party.

a pure survey like this, really isn't anything other than people's gut opinion based off typically 1-2 times total playing 1 class... and usually playing their preferred class all the time (which tend to be the ones rated higher)

I recommend to anyone who isn't pure murder hobo, and in a long campaign. play a rogue mastermind. in addition, i recommend Keen Mind feat at level 4.

Master of Intrigue, unerringly able to mimic any creature you know the language of after 1 minute of being around them. combined with keen mind. How many people in the last month did you hear talking for atleast 1 minute.

Ever hang out in a tavern? congrats, you can now mimic perfectly any of those people in the tavern.

"I call out to the guards posted outside the prison cell, in the voice of tavern wench B from city X from 2 weeks ago, and 8 days ride by horse away...." insert rest of what you do there here.
 

PURE MURDER HOBO

I like how you not once suggest or convey, that the rolls, good or bad, can be used in RP elements, for persuasion, deception, insight, etc etc etc etc.

Ever roll a Nat 20 after your idiot ranger says the reason you're breaking into a room, finding a secret door, and trying to kill someone is DYSLEXIA, and that the nat 20 Performance of acting like you're Dyslexic turns it into a BELIEVABLE excuse?


Wow -- welcome to the boards. What a kind, supportive response you give to a post made six months ago answering someone else's question.
 

Lol 1st 5E party we had used a Lore Bard, Diviner Wizard and a Moon Druid. 6 person party and I posted they were overpowered back in 2014.

Overall not to bad I would bump hexblade down a slot, light cleric>tempest, and arcana cleric might be a bit over rated depending on what rules are used.
 
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You are wrong. Lore Bard and Divination Wizard are balanced. Strong, but balanced. The overpowered stuff are the multiclass, like sorcadin.

Sorcadin is only good at the higher levels.

Fighter1/Warlock XYZ is good now with hexblade and is good at level 2 or 3. Sorlock as well. Life cleric dip/Druid XYZ is another. These builds switch on at level 2 or 3.
 

Always impressed by how little credit the Rogue Masterminds get.

Shows how little people RP. Manipulate NPCs, and maybe convince some bandits/etc to turn traitor on whomever they work for.

Underappreciated helping allies etc.

Shows how most ratings are based off of "pure murder hobo".

too many X-factors involved to make a pure ratings like this is supposed to be.
Battle heavy
exploration heavy
roleplay heavy

and then, your party make-up can make or break certain characters usefulness. But its funny, because our Glamour Bard and Knowledge Cleric have both been completely less useful than our Rogue Mastermind.
Additionally, in the Irony of Ironys. Our beastmaster Ranger, due to his trying to seduce every same sex character that seems interesting, has done better than any but the Rogue in information gathering as well.
The fighter has only been helpful during battle (surprise?)

but yeah. Masterminds, great if you RP, great if you can scheme/strategize. Better for longer campaigns. Bad for murder hobo desires.


I also played a Beast tamer ranger once that was Steve Irwin mixed with Jigsaw (from saw). and, had quite a bit of fun, with illegal fight pits, setting traps, capturing people and animals alike, drugging them, making grappler feat relevant, and using all this to have fight clubs to build money, or stockholm syndrome an army of "volunteers"

Mastermind is good at murderhobo with the mentality you are helping some else murderhobo and it works great with the -5/+10 feats. Most players probably don't like playing buffers the class itself is good.

Once we kept track of how much damage things like clerics can deal indirectly via buffing others (counting hits that would have missed as the clerics damage not the striking PCs blow) and yeah it can add up. Did the same thing in 3.5 and had a bard indirectly tripling the parties average damage.
 

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