Immoralkickass
Adventurer
You are wrong. Lore Bard and Divination Wizard are balanced. Strong, but balanced. The overpowered stuff are the multiclass, like sorcadin.
That's not a logical extension. That's a logical FALLACY. The slippery slope fallacy. No one is suggesting any of what you listed, or suggesting that the current "top tier" needs buffs. Good grief.Um, no? The logical extension of this is to give all PCs infinite HP, infinite spell slots, etc.
The level 2 Portent ability -- up to twice per long rest, you can substitute any roll you make (or that someone you see makes) for a fixed number that you've already rolled.
It's not always useful (you might have a 12 and not know if that's going to hit the AC of your opponent), but it is hugely powerful when you can substitute a 6 (or whatever) for an enemy, saving throw, or turn your barbarian's initial attack into a 19.
EDIT: also, mechanically it's fun because the application is going to change based on the numbers you roll. Two high numbers means your offence is strengthened. Two low numbers is more likely to impact the defense of the enemy, or strengthen your own defense.
Does the Revised Ranger overcompensate and make the class too good?
Is Beastmaster objectively mechanically bad, or is it just unfun?
Is Hexblade overpowered as a single-class option, or is it mainly a problem due to multiclassing?
PURE MURDER HOBO
I like how you not once suggest or convey, that the rolls, good or bad, can be used in RP elements, for persuasion, deception, insight, etc etc etc etc.
Ever roll a Nat 20 after your idiot ranger says the reason you're breaking into a room, finding a secret door, and trying to kill someone is DYSLEXIA, and that the nat 20 Performance of acting like you're Dyslexic turns it into a BELIEVABLE excuse?
You are wrong. Lore Bard and Divination Wizard are balanced. Strong, but balanced. The overpowered stuff are the multiclass, like sorcadin.
Always impressed by how little credit the Rogue Masterminds get.
Shows how little people RP. Manipulate NPCs, and maybe convince some bandits/etc to turn traitor on whomever they work for.
Underappreciated helping allies etc.
Shows how most ratings are based off of "pure murder hobo".
too many X-factors involved to make a pure ratings like this is supposed to be.
Battle heavy
exploration heavy
roleplay heavy
and then, your party make-up can make or break certain characters usefulness. But its funny, because our Glamour Bard and Knowledge Cleric have both been completely less useful than our Rogue Mastermind.
Additionally, in the Irony of Ironys. Our beastmaster Ranger, due to his trying to seduce every same sex character that seems interesting, has done better than any but the Rogue in information gathering as well.
The fighter has only been helpful during battle (surprise?)
but yeah. Masterminds, great if you RP, great if you can scheme/strategize. Better for longer campaigns. Bad for murder hobo desires.
I also played a Beast tamer ranger once that was Steve Irwin mixed with Jigsaw (from saw). and, had quite a bit of fun, with illegal fight pits, setting traps, capturing people and animals alike, drugging them, making grappler feat relevant, and using all this to have fight clubs to build money, or stockholm syndrome an army of "volunteers"