thesevenswords
Villager
Our next campaign arc is starting soon and I'm having a difficult time picking just one character. Party consists of Necromancer Wizard, Valor Bard, Barbarian (idk subclass), and our fourth is either going Order Domain Cleric or some flavour of Sorcerer. Homebrew campaign starting at Lv1, I expect we'll be up to Lv3 pretty quickly, and we should go to Lv10 or so.
Based on the party composition and all my previous PCs being spellcasters I want to focus on melee. That said, I have grown accustomed to the flexibility of spellcasting and it's feeling difficult to let that go lol. Only Restrictions are no Warforged or Autognome, and species innate flyspeeds can't fly before Lv5.
My current character concepts:
•Fighter - Eldritch Knight
-Human/High Elf
-17/14/16/8/10/8
-Magic Initiate: Wizard
-Booming Blade & Greatsword/Warhammer
-Lv4 Feat: Mage Slayer, +1 Str
•Monk - Warrior of Shadow
-Tiefling, Infernal/Winged
-8/17/14/8/16/10
-Tavern Brawler
-Daggers & Unarmed Strikes
-Lv4 Feat: Weapon Master // Defensive Duelist, +1 Dex
•Paladin - Oath of Vengeance
-Human/Dragonborn
-17/8/16/8/10/14
-Tough/MI-Wizard
-Glaive
-Lv4 Feat: Mage Slayer, +1 Str
•Rogue - Arcane Trickster
-Astral Elf
-8/16/14/17/10/8
-Squire of Solamnia
-Heavy Crossbow & True Strike
-Lv4 Feat: Elven Accuracy, +1 Int
•Rogue - Swashbuckler
-Cloud Goliath
-8/17/14/8/10/16
-Alert (+10 Initiative @ Lv5)
-Short Sword & Scimitar
-Lv4 Feat: Defensive Duelist, +1 Dex
I played a high elf EK in a Lv5 one-shot and generally liked it. Feels kind of weird trying to port the character over though. In the last arc's finale one nameless human soldier npc was the sole survivor of their platoon, playing around with that story idea.
Shadow Monk seems mechanically fun & interesting, but I don't feel like I have any real character concept. My brain just said "What if ninja, but also devil?"
Vengeance pally also brings a lot of the strengths I'm looking for: high AC, good melee damage, spellcasting, and a little healing if Player 4 opts for Sorcerer.
Lastly, a pair of rogues that seem mechanically interesting. Get Elven advantage and True Strike all my problems away, or rush into the fray for a couple hits before dipping back out.
If anyone has played these subclasses in 5.5e and can provide insight or tips it'd be much appreciated!
Based on the party composition and all my previous PCs being spellcasters I want to focus on melee. That said, I have grown accustomed to the flexibility of spellcasting and it's feeling difficult to let that go lol. Only Restrictions are no Warforged or Autognome, and species innate flyspeeds can't fly before Lv5.
My current character concepts:
•Fighter - Eldritch Knight
-Human/High Elf
-17/14/16/8/10/8
-Magic Initiate: Wizard
-Booming Blade & Greatsword/Warhammer
-Lv4 Feat: Mage Slayer, +1 Str
•Monk - Warrior of Shadow
-Tiefling, Infernal/Winged
-8/17/14/8/16/10
-Tavern Brawler
-Daggers & Unarmed Strikes
-Lv4 Feat: Weapon Master // Defensive Duelist, +1 Dex
•Paladin - Oath of Vengeance
-Human/Dragonborn
-17/8/16/8/10/14
-Tough/MI-Wizard
-Glaive
-Lv4 Feat: Mage Slayer, +1 Str
•Rogue - Arcane Trickster
-Astral Elf
-8/16/14/17/10/8
-Squire of Solamnia
-Heavy Crossbow & True Strike
-Lv4 Feat: Elven Accuracy, +1 Int
•Rogue - Swashbuckler
-Cloud Goliath
-8/17/14/8/10/16
-Alert (+10 Initiative @ Lv5)
-Short Sword & Scimitar
-Lv4 Feat: Defensive Duelist, +1 Dex
I played a high elf EK in a Lv5 one-shot and generally liked it. Feels kind of weird trying to port the character over though. In the last arc's finale one nameless human soldier npc was the sole survivor of their platoon, playing around with that story idea.
Shadow Monk seems mechanically fun & interesting, but I don't feel like I have any real character concept. My brain just said "What if ninja, but also devil?"
Vengeance pally also brings a lot of the strengths I'm looking for: high AC, good melee damage, spellcasting, and a little healing if Player 4 opts for Sorcerer.
Lastly, a pair of rogues that seem mechanically interesting. Get Elven advantage and True Strike all my problems away, or rush into the fray for a couple hits before dipping back out.
If anyone has played these subclasses in 5.5e and can provide insight or tips it'd be much appreciated!