Microtransactions can be very consumer-friendly. Take what will be something like (what we can assume that) the 3D VTT Model will look like: It's free to download, and free to use some very basic functionality. If you're smart (and perhaps stubborn) you can limit your spending to very little and (perhaps) get quite a bit out of it.
OTOH, if you're "a whale", you can go all-in and get a whole bunch of stuff. It's pretty win-win. The only drawback, from a consumer standpoint, is people who can't control themselves and spend more than they ought to, just because it's so easy to. This lack of control is exploited by the seller, which is why that model is so popular from above, but it's not really their "fault" if they make product that people want.
Yeah, although I still think that the price-hike of D&D books a few years ago was a mistake, not because it's not ultimately necessary, but because they did it: 1) At a time when I could see that a lot of customers were pretty strapped for cash & 2) They did it on some products that weren't must-buys and in some cases, not well reviewed or received.
I was somewhat surprised that they reversed it on the new Core Books, which are, by all measures, CHEAP by modern standards for what they are. They're loss-leaders, in a lot of ways, so it's IMO smart business - the kind that I don't often see publishers agreeing with me on that score.