Maybe I will be beaten up for this, but not addressing the Shield spell (which it truly seems they have not) is a big deal. It's one of the most controversial spells on the Wizard side of the aisle. I will absolutely not complain if it stays the same.
The use case of casting it every minute meant you gave +1d4 to most every check that might come up.I am admittedly trying to guess at why they'd mention Guidance in this video, when they are not keeping the UA reaction version.
'you say a skill it boosts and concentrate on it' okay, how does that solve the I CAST GUIDANCE spam every minute? You just added a word, so people will go I CAST GUIDANCE SKILLNAME any time a check comes up.
Ah well, it's staying banned in my games.
Once you're 13th level or above, 1,000 gold pieces is a trivial cost when shared across a group.
You and I have had a near-totally opposite 5e experience as players then. I envy you.
In my personal experience, most DMs go entire campaigns without giving their players any gold or magic items. NONE WHATSOEVER.
4: reduce all damage 5, increase by 5 for every slot above 1st.There are numerous options that would make Shield a more balanced spell, for example:
1. Works on one attack per spell slot level (so 1st level slot the AC bonus is in effect against the trigger attack only, cast at 5th level it works on the trigger attack and the next 4 attacks before your turn ..... so if you are soloing a Malarith you would cast it at 8th level
2. Keep as is, but can't cast spells on your next turn after it is cast.
3. Make it flat 20AC, +1 for every slot above 1st.
I'll take a slightly different, 3.X, tack. Shield is really only a problem on Full casters with non-mage armour. Eldritch knights casting shield is not a problem. Artificers casting shield, still no problem. Wizards casting shiled in their robes, I think it's still ok. Bring back Arcane spell failure.4: reduce all damage 5, increase by 5 for every slot above 1st.
I'll take a slightly different, 3.X, tack. Shield is really only a problem on Full casters with non-mage armour. Eldritch knights casting shield is not a problem. Artificers casting shield, still no problem. Wizards casting shiled in their robes, I think it's still ok. Bring back Arcane spell failure.
and frankly spell failure is just dumb as a mechanic, its a terrible balancing mechanismAgain this would be EXTREMELY unpopular. Being able to cast spells in armor you are proficient in is a hallmark (arguably the hallmark) of 5E and one of the most popular features distinguishing current D&D from all earlier versions.