Micah Sweet
Level Up & OSR Enthusiast
So your own happiness is immaterial?It is a game, it is what should matter.
So your own happiness is immaterial?It is a game, it is what should matter.
The DM deserves to get what they want just as much as the players do. Caring only about the player's happiness is not a requirement for being a good DM. This sort of thinking leads to the idea that the only good DM is one who bends to the player's desires at every turn, and is happy to do it. If that's what you enjoy, fine, but you don't have to do that to be a good DM.For a game I'm DMing? Of course. Making the players happy is what makes me happy. How can I wring any enjoyment from the game if my players didn't enjoy it?
NPCs with Magic now tend to only have support magic or magic that won’t affect their damage output much. The actual main things they do are written out in the stat block.If nothing else has changed, is there reason to assume they will be treating spellcasting NPCs differently?
That's certainly a level of optimism rarely seen.
I never said otherwise. I simply said my happiness as a DM is predicated on my players enjoying themselves. If my players don't like it, the fact that I'm playing my favorite system in my favorite setting is immaterial.The DM deserves to get what they want just as much as the players do. Caring only about the player's happiness is not a requirement for being a good DM. This sort of thinking leads to the idea that the only good DM is one who bends to the player's desires at every turn, and is happy to do it. If that's what you enjoy, fine, but you don't have to do that to be a good DM.
Ok, fair enough. Is it possible for your players to be happy with a game you're running, but you're not? If so, would you run the game anyway?I never said otherwise. I simply said my happiness as a DM is predicated on my players enjoying themselves. If my players don't like it, the fact that I'm playing my favorite system in my favorite setting is immaterial.
The only thing that generally makes me unhappy to run is boredom. My games rarely go more than 20 sessions precisely to try and avoid that.Ok, fair enough. Is it possible for your players to be happy with a game you're running, but you're not? If so, would you run the game anyway?
The DM has enough on their plate without having to plan every encounter around a single overtuned spell (see also silvery barbs). "Git Gud" is insulting advice in a video game, it's equally insulting here.
Agree completely. I am cool with it, but I don't play a lot of Paladins and contrary to many I use my spell slots mostly for spells when I do. I think I am a rarity though.Sure, admittedly the math may hold up. I'm still unconvinced paladin fans are going to be cool with what happened to smite.
The tension with Bladesinger is that they are easily the best gish subclass, but Wizarding is so much more useful than melee that even the best gish subclass is better off Wizarding if they can.
So your own happiness is immaterial?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.