The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
You do realize that battle ready is already included in the stat block under initiative. It is redundant to also make it a trait. Now, if you are rolling initiative sure, it is good to know where that 23 came from, and it interacts with the new surprise rules well, but I hardly think it is essential. That being said, I did keep it in later revisions (mainly because of how surprise works now).
I'm only 5 pages into this thread. Wondering how many more posts before the obvious fart joke.I mean, that is a very literal definition of "miasma" - in general it's a rather old-fashioned, perhaps even poetic, way of describing some kind of gaseous emanation that has about it an insidious, corrupting quality. Miasma makes me think of disease (partly because of the Victorian era "miasma theory"), of a cloying, heavy, toxic fog. When the dragon uses its breath weapon, that's not a miasma to me - it's a blast of gas that spews out and chokes everyone in its path. Its miasma is something less immediately destructive: something it summons using its inherent magic which has soaked into the surrounding terrain.
I know people like to do the thing where they read things in the least generous way possible to make a point, but a specific phrase like "Corrosive Miasma" does actually carry a certain amount of semantic weight.
I'm only 5 pages into this thread. Wondering how many more posts before the obvious fart joke.
10 posts.There is more than one way to emit gas...
- Non-Combat Stats: A lot of room can be saved by moving non-combat-related stats outside of the stat block. For the Ancient Green Dragon, for example, moving Persuasion, XP, Alignment, Languages, Amphibious, and Detect Magic would save room. While you might not think this would save room, as a DM for several decades I can attest to the benefit of streamlining stat blocks for high-CR creatures.
- Spell Descriptions: I like having stat blocks "self-contained." Therefore, I have a list of spell descriptions on a separate page (therefore, DMs can use or not use these depending on their experience, but the descriptions do not get in the way of the stat blocks).
- Major Quibble: All non-combat spells (or spells that are likely to never be cast during combat) should be moved outside the stat block.
- Redundant Features: Some people have already mentioned this, but there is no need to include Battle Ready. The stat block should have an Advantage notation on the Initiative bonus or include a flat additional bonus of +5. DM's need fewer dice rolls, so I vote for the flat +5 bonus.
- Numerical Counts: This is very, very minor, but room can be saved by replacing words with numbers, when possible. That is, "three Rend attacks" can be replaced with "3 Rend attacks." This saves an entire line (in this case).
- Melee, Ranged, Spell Attack Rolls: The switch from Melee Weapon Attack to Melee Attack Roll saves some space, but more could have been done. I recommend replacing these with Melee Roll, Ranged Roll, and Melee Spell Roll or Ranged Spell Roll.
- Reach: This should be its own inline subheading - "Reach:".
- "Damage": The word "damage" on damage types should be removed.
- AC
- Minor Quibble: I prefer the parenthetic armor type. In this case, something like "AC 21 (natural)." This is not as beneficial for the green dragon; however, it becomes important for creatures wearing armor. This way there is no need to include the armor on a list of "possessions" later. Moreover, having the armor type in the AC row allows for quick adjudication of spells like Heat Metal.
- Condition/Damage Resistances and Immunities
- Major Quibble: Combining the Condition and Damage resistances and immunities will be overwhelming for a DM who is already overwhelmed with tracking a lot of other things in combat. These should be split apart as before.
- Very Minor Quibble: I think the Initiative data should be in the final line in this block; however, this is only to make room for armor types in the first row. It's not a major deal.
- Bloodied
- Minor Quibble: I would have preferred a Bloodied level on the same line as the HP.
- Initiative
- Major Quibble: So, I need someone to explain to me how this creature has a +8 to Initiative. The Advantage on Initiative rolls from the Battle Ready ability should only add 5, and the Dex mod is +1. This equates to a +6 (if the Advantage bonus is included; +1 otherwise). This type of numerical mystery makes DMs and players feel like the designers are not playing by the same rules as everyone else
Monsters don’t play by the same rules as PCs, never have in 5th edition. This isn’t 3rd whenever number has to be justifked…an ancient green dragon has a +8 imitative because it’s an ancient green dragon….nothing more
- Major Quibble: So, I need someone to explain to me how this creature has a +8 to Initiative. The Advantage on Initiative rolls from the Battle Ready ability should only add 5, and the Dex mod is +1. This equates to a +6 (if the Advantage bonus is included; +1 otherwise). This type of numerical mystery makes DMs and players feel like the designers are not playing by the same rules as everyone else.
I assume they will have a section in the beginning of the book that states that the printed alignment in the stat blocks are "typical" and perhaps some language about alignment being optional. I prefer this approach. No need to add an extra word to every stat block.Booo alignment is listed as "lawful evil" rather than "typically lawful evil."
I assumed from MotM that the word "typically" was the standard going forward (e.g. a Green Abisai is "typically lawful evil" despite being a devil.
This doesn't affect me as I don't use alignments anyway, but it feels like a step backwards for the game.
Actually, my edit at the end of the post (and what is confirmed by Chaosmancer) is that there is a justification. The dragon has proficiency in Initiative.Monsters don’t play by the same rules as PCs, never have in 5th edition. This isn’t 3rd whenever number has to be justifked…an ancient green dragon has a +8 imitative because it’s an ancient green dragon….nothing more
I'm a bit torn. When running and prepping games, I prefer to have green dragon under G. Just easier to flip to that page. I don't want to flip to dragon and then further flip through the many dragon pages to the one I want. But when reading through and browsing the book, it is more flavorful to have a section on dragons and have some nice fluffy lore to read about dragons in general. I fear that putting each dragon in alphabetic order in the book based on the type of dragon will mean cutting down on fluff. One thing a learned over the course of the 2014 edition is that most DMs seem to prefer a fluff light approach and getting as many stat blocks as possible into the page count. I fear that the Volos Guide approach is as obsolete as Volos Guide, which bums me out a bit as it was by far my favorite 2014 era D&D book.Yes, that was suggested by someone else and it disappoints me.
While I get some of the intent behind this, your example statblock does what I immediately feared this would do. I don't want to have to look in two or three places to get a full picture of the monster. It may seem like being amphibious isn't important, until it is. This may make the statblock easier to use in terms of straightforward combats, but what the actual effect in practice is making everything have two statblocks I need to reference.
In terms of spell descriptions, it is a nice thought, but practically speaking, no publisher is ever going to republish every spell they use in the monsters in the MM. It would balloon the size of the book, and be cumbersome if the DM ever decided to alter any of those spells.
This is one of those weird things. For example, you are arguing that we could take out things like Battle-Ready which is obvious, and change things to "melee roll" or "3d6 poison" but at the same time, you want to break out poison and poisoned because it will cause confusion.
There is no current bloodied level in the statblock, and I don't see the value in adding one.
The dragon has proficiency in initiative rolls.