The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
There are, unfortunately (to me, based on my preferences), many DMs who want less fluff and more stat blocks. They want the monster manual to focus on being an efficient tool for running games.Yes but I hope they changed their mind. I brough up in surveys I was not a fan. I don't care if the D section is large.
For courtship?My bad; I did not intend to venture too far away from the statblock element.
Change of topic: art is great, as is the serpentine dragon design, but I find that inverted horn that it has on its chin bizarre. Does it serve any purpose? Is it a beard? I don’t recall it in the concept art.
For how I run green dragons, yes. High level characters have ways to mitigate this and in my games a green dragon is not going to be a random encounter but regional antagonist and part of a long story arc.Is that fun?
Yep, I thought Volo's was great and was hoping it would be followed with many books it a similar format. Unfortunately that was not the case.I'm a bit torn. When running and prepping games, I prefer to have green dragon under G. Just easier to flip to that page. I don't want to flip to dragon and then further flip through the many dragon pages to the one I want. But when reading through and browsing the book, it is more flavorful to have a section on dragons and have some nice fluffy lore to read about dragons in general. I fear that putting each dragon in alphabetic order in the book based on the type of dragon will mean cutting down on fluff. One thing a learned over the course of the 2014 edition is that most DMs seem to prefer a fluff light approach and getting as many stat blocks as possible into the page count. I fear that the Volos Guide approach is as obsolete as Volos Guide, which bums me out a bit as it was by far my favorite 2014 era D&D book.
I know we have Fizban's Guide and the Giants book. But having a monster book with a good collection of monsters well fleshed out and with sample lairs was a real treat.
Emphasis mine. Please don't let that hold you back. Just put a caveat in the introduction.I am thinking about it. I am still working on getting my "monsters by level" all figured out (real close) as I don't really want to use CR any more. And I need to finish up my Tiamat pdf (64 pages) that will be my last thing to use CR I think
I also feel some of my dragons might be a bit OP. Anyway, probably have something done before the 2025 MM comes out!
I have already been doing this (combing conditions and damages) and I separate the types with ";" you will not that WotC followed the same idea in their 2024 stat block. Ancient Green has:For example, if you had a line like:
Immunities: Acid, Blinded, Lightning, Poison, Poisoned, Stunned, Thunder, Unconscious; Bludgeoning, Piercing, Slashing from non-magical, non-silvered attacks
I think it's just hard to read.
The 2024 rules are out now and Bloodied is a thing in 2024, but it is not a condition. Some PC features key off of it, but as of yet I don't think we have seen any monsters that do.Currently, no - you are correct; however, I am thinking of what has been reported in the 2024 printing (there is a Bloodied condition). If a Bloodied condition exists, then it might trigger other events (some feature that turns on when the creature is Bloodied).
I think using the passive initiative is a great DM time saver (instead of rolling). However, less so with a solo monster like a dragonI am aware it is in the passive initiative, but I don't think that is something that will be commonly used on such an important monster as this. Unless, as a DM, everyone rolls initiative while I'm setting up the map, and everyone rolls under a 23.
I am working on revising 5e monsters to have levels instead of CR: Monsters by Level These monsters are based on an average PC with magic items etc. So 1 monster of level 5 = 1 level 5 PC, so that it would be a 50/50 between the two.Emphasis mine. Please don't let that hold you back. Just put a caveat in the introduction.
I run games for very experienced players. It is difficult to challenge them running D&D 5e and keeping to expectations for challenge ratings etc.
After 10 years of running games for mostly the same group of players, I've gotten much better at tweaking encounters and monster stat blocks, setting up challenging environments, and playing antagonists to their fullest. But I appreciate having others do some of the heavy lifting and am always on the look out for challenging, flavorful, monsters with well thought-out stat blocks. Monsters that are challenging but still "fit" into D&D mechanics with more thought given to making them challenging beyond moar damage and bloated HP.
One reason I've taken a break from D&D is because I find the system requires too much work on my part as a DM to make satisfactory encounters.