20th level Gauntlet run.. tournament.. which class?

Half-Fiend Troll. Barbarian 1/Druid 8.

If it looks like it can do more than 20 points of either Fire or Acid damage, either run away or get on top of it before it can.

Use Greater Magic Fang to get past DR, or for a little extra oomph.
 

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Korimyr the Rat said:
Half-Fiend Troll. Barbarian 1/Druid 8.

If it looks like it can do more than 20 points of either Fire or Acid damage, either run away or get on top of it before it can.

Use Greater Magic Fang to get past DR, or for a little extra oomph.

Perhaps you missed the +0 ECL races only bit.
 


Staying with the mobility idea, Psion: Nomad is not a bad way to go. Teleportation, improved flight, time-related powers, and the ability to go ethereal are all good. Hypercognition (8th level clairsentience power) might work just as well as Find the Path; in the description of Hypercognition, it mentions that one use of this power is to deduce the way out of a maze. Plus there's the self-healing if necessary. And Psions really benefit from an insane 60-pt buy.
 


I'd have to second the rogue idea.

If you want someone who can handle any situation, the rogue is your best bet: they can do a ridiculous amount of damage before the opposition can even react. With all of their skills they can dictate when they encounter the opposition and you will have access to any and all magic. Need spells, just get scrolls - you will have the most varied spells in the game combining druid, cleric, bard, and wizard lists as well as those rarer Ranger and Paladin spells. Need a bit of fire power - get a wand

You can have scrolls of divine power to make sure that you want "suck at combat".

You can have multiple items giving you +'s to skills making you virtually undetectable and able to bypass almost anything. Make sure to get the ability that lets you take 10 so that you can use those skills without worry and all the time.

You should be able to max out skills around 40 to 50 total bonus.
For more fun you could take cosmopolitan - iaijutsu focus to just deal sick amounts of damage in the surprise round.
 

You can't teleport in or out of the maze.. including plane shift, etherealness and the whole works. No leaving the maze, exept etherealness within the bounderies of the maze *might* be exceptable.
 

I'd say the best class to be when your off on your own is the cleric. Spells, healing, hps, armor- the cleric is probably the way to go. Or a cleric/rogue to get some trap disarming skills, and then your good to go.
 

How bout this'un:

Halfling Rogue 7, Dungeon Delver 4, Fang of Lolth 9

Skills:
Hide, Move Silently, Climb, Use Magic Device, Search, Disable Device, Spot, Listen, Tumble, Balance, Jump

You get 7 levels of rogue goodness; DD's skills against traps, his blindsight, and his ability to reduce three times a day; Fang gives you Darkvision, the ability to climb on the walls and ceilings, a higher AC, two extra sets of arms, cast summon swarm to get a whole lots of spiders to distract spellcasters. With the exception of swarm and reduce, everything functions in anti-magic zones.

Feats: Alertness, Blindfight, Dodge, Mobility, Dash, Run and something else

This here fella would pass through the maze unnoticed.
 

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